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Nobody talks about lack of vertical progression?
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<blockquote data-quote="Doug McCrae" data-source="post: 5932915" data-attributes="member: 21169"><p>Yes. I think the problem was that steep progression on to hit rolls and armour class didn't really work well with the d20. Too much progression takes a character outside the scope of other characters or monsters, to the point where they are only missing on a 1, or only being hit on a 20. At that point, I feel the d20 roll isn't working and the game is, to some extent, broken.</p><p></p><p>There are two solutions - lose the to hit/AC progression or lose the d20 (the more radical solution). Personally I rather like steep progression on everything, I like the idea of crazy awesomely powerful beings kicking around on the same planet as average Joes. But losing the d20 is probably too big a step. Perhaps there are other ways to make dudes sufficiently crazy awesome for my taste.</p><p></p><p>3e attempted to solve this problem with Power Attack and iterative attacks - turning a to hit bonus so high it has become useless into damage, which is always useful. 5e's approach is somewhat similar to that of 3e, but instead of giving characters BAB, then turning it into damage, it dispenses with BAB and just gives you more damage.</p></blockquote><p></p>
[QUOTE="Doug McCrae, post: 5932915, member: 21169"] Yes. I think the problem was that steep progression on to hit rolls and armour class didn't really work well with the d20. Too much progression takes a character outside the scope of other characters or monsters, to the point where they are only missing on a 1, or only being hit on a 20. At that point, I feel the d20 roll isn't working and the game is, to some extent, broken. There are two solutions - lose the to hit/AC progression or lose the d20 (the more radical solution). Personally I rather like steep progression on everything, I like the idea of crazy awesomely powerful beings kicking around on the same planet as average Joes. But losing the d20 is probably too big a step. Perhaps there are other ways to make dudes sufficiently crazy awesome for my taste. 3e attempted to solve this problem with Power Attack and iterative attacks - turning a to hit bonus so high it has become useless into damage, which is always useful. 5e's approach is somewhat similar to that of 3e, but instead of giving characters BAB, then turning it into damage, it dispenses with BAB and just gives you more damage. [/QUOTE]
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Nobody talks about lack of vertical progression?
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