Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Million Dollar TTRPG Crowdfunders
Most Anticipated Tabletop RPGs Of The Year
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Nocturnals: A Midnight Companian
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Psion" data-source="post: 2011374" data-attributes="member: 172"><p><strong>Nocturnals: A Midnight Companion</strong></p><p></p><p><em>Nocturnals: A Midnight Companion</em> is a licensed <em>Mutants & Masterminds</em> product describing the universe of Dan Brereton's <em>Nocturnals</em> comic. The book is written by the comic's author and illustrator Dan Brereton in collusion with Green Ronin's Chris Pramas.</p><p></p><p><strong>A First Look</strong></p><p></p><p><em>Nocturnals: A Midnight Companion</em> is a 160 page full color hardcover book priced at $29.95. This is actually fairly reasonable for a full color book.</p><p></p><p>The book is full color. The cover is by Dan Brerton and Alex Ross. The interior art is attributed to Tom Fowler, Ted Naifeh, Ronnie del Carmen, John Heebink, Kieron Dwyer, Phil Noto, Casey Jones, John Dunivant, David Hartman, Ward Shipman, Jay Stephens, Bruce Timm, and Brett Blevins, though several interior pieces are signed by Brerton.</p><p></p><p>The interior art is done with the somewhat sketchy style that came into vogue in the 90's - not exactly my style, though some pieces are appealing to my eye and you can see there is a professional quality to many of them. Some pieces appear to be sketchbook excerpts which I could have done without. There is also an all new 18 page comic "Spectres."</p><p></p><p>Interior cartography is by Rob Lazzaretti.</p><p></p><p><strong>A Deeper Look</strong></p><p></p><p>As mentioned, this is a <em>Nocturnals</em> sourcebook for <em>Mutants & Masterminds</em>, of sorts. For those not familiar with <em>Nocturnals</em>, the comic occurs mostly within a fictional California town. At first glance, the heroes of the setting seem like a group with a fixation with Halloween costumes and paraphernalia. And guns. </p><p></p><p>As heroes, the Nocturnals are a somewhat pulp heroic group with something of a horror riff. The central hero, Doc Horror, is originally from a dark planet in an alternate dimension, who is fighting against demons called the Crim who took over that dimension and are now seeking to take over ours. As for the superheroic elements, Doc Horror is a gadgeteer with a Mr. Hyde side, his daughter Evening or "Haloween Girl" summons spirits into toys she keeps in her plastic pumpkin, Gunwitch is a reanimated pistoleer who wears a witches hat and adorned by a stuffed bat, and so on. Basically, they are pulp heroes with a bit of a dark supernatural twist.</p><p></p><p>As I said this is something of a Nocturnals game supplement. The author doesn't quite see it that way. Brerton describes this book as a <em>Nocturnals</em> bible for Nocs fans in general, not just a game book. Of course, as gamers know, an RPG setting requires you to have access to more fundamental aspects of a setting that a reader would; it was this that scared J.K Rowlings off of an RPG license. But here, the author uses it as a selling point to a wider audience, promising access to secrets not revealed in the comics. Clever bit, that.</p><p></p><p>Of course this approach has drawbacks for gamer types who don't come from Noc fandom. Some of the contents of the book - every chapter features a sketchbook style exposé of various characters. Definitely stuff more for fans than gamers.</p><p></p><p>The book itself is split into 7 chapters plus an original <em>Nocturnals</em> comic between the fourth and fifth chapters. The first four chapters are entirely stat-free background materials, whereas the fifth through seventh chapters are game material.</p><p></p><p>The first chapter, <em>The Story So Far</em>, summarizes events in various Nocturnals comics, which should make the book eminently usable by those not familiar with (or caught up with) Nocturnals lore.</p><p></p><p>The second chapter, <em>Meet the Family</em>, introduces the major protagonists of <em>Nocturnals</em>: Doc Horror, Eve "Halloween Girl" Horror, the Gunwitch, Polychrome, Starfish, Firelion, the Racoon, and Komodo. Each character gets the better part of (<em>M&M</em> norm dense-type) page of text, and multiple pages of illustration for each.</p><p></p><p><em>Next Stop, Pacific City</em> describes the city in which most of the <em>Nocturnals</em> action occurs. The chapter includes details about crime and specific locales, including <em>The Tomb</em>, the Nocturnals HQ, and various other locales. There are multiple maps of the city and a map of the Tomb.</p><p></p><p>The fourth chapter, <em>Beyond Pacific City</em> describes other locales and characters of the setting. This includes such remote locales as the Black Planet from which Doc and Eve Horror hail, Hybrids and Freelynchers, the Deep City, Heliopolis, the Hideous League and Unknown City, Pharoh City and the Nightshade School, Dry Marrow and Sherrif Wither Hades, Heela the Savage Queen, and (introduced in the new comic in this book) the Murder and the Circle of Night.</p><p></p><p>After the comic comes the rules material. The fifth chapter <em>Freaky Talent</em>, provides guidelines and rules additions for making characters appropriate for the Nocturnals setting. Starting characters in the Nocturnals setting begin at PL6 (as opposed to PL10), and some powers are limited (like protection) or restricted. New Feats like Packin' Heat make it so armed thugs are dangerous, and many of the remaining feats are related to gunplay, appropriate to the somewhat more "street level" power of this game. In fact, many of the conventions from <em>Nocturnals</em> could be used to make a game more "street level."</p><p></p><p>To facilitate games in the Nocturnals universe, in the case that the GM does not want the players to play the Nocturnals themselves, a selection of alternate pre-generated characters is provided, and illustrated by Brerton. The heroes are pretty cool in concept, if a bit close a parallel to the concepts of the original <em>Nocturnals</em>. Professor Raincrow, for example, is a gun toting Native American occult scientist, Widow in a unique being like starfish, Kane is an undead warrior like Gunwitch, and so on.</p><p></p><p><em>Carpe Noctem</em> is basically the "running the game" chapter of this book. It discusses the influences that go into <em>Nocturnals</em> (mainly hard boiled pulp, weird science, Lovercraftian Horror, and Spagetti Westerns) at length, the themes of the setting inspirational reading, and alternate campaign suggestions.</p><p></p><p>The seventh and final chapter provides <em>Mutants & Masterminds</em> statistics for major <em>Nocturnals</em> characters and villains.</p><p></p><p><strong>Conclusions</strong></p><p></p><p>Existing Nocturnals fans should love this book. Doubly so if they are gamers. For gamers who are not Nocs fans (yet), the book provides a nice introduction to the setting - more than enough to go on - and good material for realizing the setting concept.</p><p></p><p>A bit of the book is consumed by material that is pretty but not exactly useful in game terms. Though the book is still a good buy, considering it is only $3 more than a recently reviewed black-and-white softcover book of the same size.</p><p></p><p><em>Overall Grade: B+</em></p><p></p><p><em> -Alan D. Kohler</em></p></blockquote><p></p>
[QUOTE="Psion, post: 2011374, member: 172"] [b]Nocturnals: A Midnight Companion[/b] [i]Nocturnals: A Midnight Companion[/i] is a licensed [i]Mutants & Masterminds[/i] product describing the universe of Dan Brereton's [i]Nocturnals[/i] comic. The book is written by the comic's author and illustrator Dan Brereton in collusion with Green Ronin's Chris Pramas. [b]A First Look[/b] [i]Nocturnals: A Midnight Companion[/i] is a 160 page full color hardcover book priced at $29.95. This is actually fairly reasonable for a full color book. The book is full color. The cover is by Dan Brerton and Alex Ross. The interior art is attributed to Tom Fowler, Ted Naifeh, Ronnie del Carmen, John Heebink, Kieron Dwyer, Phil Noto, Casey Jones, John Dunivant, David Hartman, Ward Shipman, Jay Stephens, Bruce Timm, and Brett Blevins, though several interior pieces are signed by Brerton. The interior art is done with the somewhat sketchy style that came into vogue in the 90's - not exactly my style, though some pieces are appealing to my eye and you can see there is a professional quality to many of them. Some pieces appear to be sketchbook excerpts which I could have done without. There is also an all new 18 page comic "Spectres." Interior cartography is by Rob Lazzaretti. [b]A Deeper Look[/b] As mentioned, this is a [i]Nocturnals[/i] sourcebook for [i]Mutants & Masterminds[/i], of sorts. For those not familiar with [i]Nocturnals[/i], the comic occurs mostly within a fictional California town. At first glance, the heroes of the setting seem like a group with a fixation with Halloween costumes and paraphernalia. And guns. As heroes, the Nocturnals are a somewhat pulp heroic group with something of a horror riff. The central hero, Doc Horror, is originally from a dark planet in an alternate dimension, who is fighting against demons called the Crim who took over that dimension and are now seeking to take over ours. As for the superheroic elements, Doc Horror is a gadgeteer with a Mr. Hyde side, his daughter Evening or "Haloween Girl" summons spirits into toys she keeps in her plastic pumpkin, Gunwitch is a reanimated pistoleer who wears a witches hat and adorned by a stuffed bat, and so on. Basically, they are pulp heroes with a bit of a dark supernatural twist. As I said this is something of a Nocturnals game supplement. The author doesn't quite see it that way. Brerton describes this book as a [i]Nocturnals[/i] bible for Nocs fans in general, not just a game book. Of course, as gamers know, an RPG setting requires you to have access to more fundamental aspects of a setting that a reader would; it was this that scared J.K Rowlings off of an RPG license. But here, the author uses it as a selling point to a wider audience, promising access to secrets not revealed in the comics. Clever bit, that. Of course this approach has drawbacks for gamer types who don't come from Noc fandom. Some of the contents of the book - every chapter features a sketchbook style exposé of various characters. Definitely stuff more for fans than gamers. The book itself is split into 7 chapters plus an original [i]Nocturnals[/i] comic between the fourth and fifth chapters. The first four chapters are entirely stat-free background materials, whereas the fifth through seventh chapters are game material. The first chapter, [i]The Story So Far[/i], summarizes events in various Nocturnals comics, which should make the book eminently usable by those not familiar with (or caught up with) Nocturnals lore. The second chapter, [i]Meet the Family[/i], introduces the major protagonists of [i]Nocturnals[/i]: Doc Horror, Eve "Halloween Girl" Horror, the Gunwitch, Polychrome, Starfish, Firelion, the Racoon, and Komodo. Each character gets the better part of ([i]M&M[/i] norm dense-type) page of text, and multiple pages of illustration for each. [i]Next Stop, Pacific City[/i] describes the city in which most of the [i]Nocturnals[/i] action occurs. The chapter includes details about crime and specific locales, including [i]The Tomb[/i], the Nocturnals HQ, and various other locales. There are multiple maps of the city and a map of the Tomb. The fourth chapter, [i]Beyond Pacific City[/i] describes other locales and characters of the setting. This includes such remote locales as the Black Planet from which Doc and Eve Horror hail, Hybrids and Freelynchers, the Deep City, Heliopolis, the Hideous League and Unknown City, Pharoh City and the Nightshade School, Dry Marrow and Sherrif Wither Hades, Heela the Savage Queen, and (introduced in the new comic in this book) the Murder and the Circle of Night. After the comic comes the rules material. The fifth chapter [i]Freaky Talent[/i], provides guidelines and rules additions for making characters appropriate for the Nocturnals setting. Starting characters in the Nocturnals setting begin at PL6 (as opposed to PL10), and some powers are limited (like protection) or restricted. New Feats like Packin' Heat make it so armed thugs are dangerous, and many of the remaining feats are related to gunplay, appropriate to the somewhat more "street level" power of this game. In fact, many of the conventions from [i]Nocturnals[/i] could be used to make a game more "street level." To facilitate games in the Nocturnals universe, in the case that the GM does not want the players to play the Nocturnals themselves, a selection of alternate pre-generated characters is provided, and illustrated by Brerton. The heroes are pretty cool in concept, if a bit close a parallel to the concepts of the original [i]Nocturnals[/i]. Professor Raincrow, for example, is a gun toting Native American occult scientist, Widow in a unique being like starfish, Kane is an undead warrior like Gunwitch, and so on. [i]Carpe Noctem[/i] is basically the "running the game" chapter of this book. It discusses the influences that go into [i]Nocturnals[/i] (mainly hard boiled pulp, weird science, Lovercraftian Horror, and Spagetti Westerns) at length, the themes of the setting inspirational reading, and alternate campaign suggestions. The seventh and final chapter provides [i]Mutants & Masterminds[/i] statistics for major [i]Nocturnals[/i] characters and villains. [b]Conclusions[/b] Existing Nocturnals fans should love this book. Doubly so if they are gamers. For gamers who are not Nocs fans (yet), the book provides a nice introduction to the setting - more than enough to go on - and good material for realizing the setting concept. A bit of the book is consumed by material that is pretty but not exactly useful in game terms. Though the book is still a good buy, considering it is only $3 more than a recently reviewed black-and-white softcover book of the same size. [i]Overall Grade: B+[/i] [i] -Alan D. Kohler[/i] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Nocturnals: A Midnight Companian
Top