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Nominate Today's Top Adventures for Use in 5E
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<blockquote data-quote="jgsugden" data-source="post: 8642385" data-attributes="member: 2629"><p>Here is a discussion where we hit this before: <a href="https://www.enworld.org/threads/best-5e-adventure-paths.633257/" target="_blank">D&D 5E - Best 5E Adventure Paths?</a></p><p></p><p>I'm playing <strong>Odyssey of the Dragonlords </strong>right now. It is not close to my top 5. While not bad, it is the supplemental subclasses and 'cookie cuter' side stories / epic paths that hold it back. There are balance issues. For example, at 1st level, the PCs face a monster that does an attack at +8 for 5d6+5 damage on an attack - which is enough to one shot perma kill many PCs - and any PC on a high damage roll. That attack also comes with a rider that the creature must succeed on a strength saving throw or be knocked prone.... which seems to show they had no idea of balance given that the PCs would not be expected to stay up after a hit for 20+ damage at level 1 (outside a raging barbarian). It also has Legendary Resistances. And it moves fast. The storyline is fun, but the adventure also assumes the players are idiots and does not seem prepared for the PCs to figure out some things early, and assumes that PCs will not die and be replaced.</p><p></p><p>Honorable mention to the OG <strong>Dragonlance </strong> adventures. They do not hold up in the same way that an 80s TV series would not hold up today, but they set the stage for all future series.</p><p></p><p>My Top 5 (I can't pick an order):</p><p></p><p><strong>Rise of the Runelords</strong></p><p><strong>Rappan Athuk</strong></p><p><strong>Shackled City</strong></p><p><strong>Age of Worms</strong></p><p><strong>The Sunless Citadel Adventure series</strong> (The Sunless CitadelThe Forge of FuryThe Speaker in DreamsThe Standing StoneHeart of Nightfang SpireDeep HorizonLord of the Iron FortressBastion of Broken Souls) - It doesn't end as stromng as it starts, but I really like the start. There isn't really a strong throughline, either, but I've enjoyed the adventure paths overall.</p><p></p><p> I am not a huge fan of Curse or any of the WotC adventure paths. If I were to run an adventure path in 5E using a WotC product, I think I'd give the new Critical Role adventure path a try ... but that is unlikely.</p></blockquote><p></p>
[QUOTE="jgsugden, post: 8642385, member: 2629"] Here is a discussion where we hit this before: [URL="https://www.enworld.org/threads/best-5e-adventure-paths.633257/"]D&D 5E - Best 5E Adventure Paths?[/URL] I'm playing [B]Odyssey of the Dragonlords [/B]right now. It is not close to my top 5. While not bad, it is the supplemental subclasses and 'cookie cuter' side stories / epic paths that hold it back. There are balance issues. For example, at 1st level, the PCs face a monster that does an attack at +8 for 5d6+5 damage on an attack - which is enough to one shot perma kill many PCs - and any PC on a high damage roll. That attack also comes with a rider that the creature must succeed on a strength saving throw or be knocked prone.... which seems to show they had no idea of balance given that the PCs would not be expected to stay up after a hit for 20+ damage at level 1 (outside a raging barbarian). It also has Legendary Resistances. And it moves fast. The storyline is fun, but the adventure also assumes the players are idiots and does not seem prepared for the PCs to figure out some things early, and assumes that PCs will not die and be replaced. Honorable mention to the OG [B]Dragonlance [/B] adventures. They do not hold up in the same way that an 80s TV series would not hold up today, but they set the stage for all future series. My Top 5 (I can't pick an order): [B]Rise of the Runelords Rappan Athuk Shackled City Age of Worms The Sunless Citadel Adventure series[/B] (The Sunless CitadelThe Forge of FuryThe Speaker in DreamsThe Standing StoneHeart of Nightfang SpireDeep HorizonLord of the Iron FortressBastion of Broken Souls) - It doesn't end as stromng as it starts, but I really like the start. There isn't really a strong throughline, either, but I've enjoyed the adventure paths overall. I am not a huge fan of Curse or any of the WotC adventure paths. If I were to run an adventure path in 5E using a WotC product, I think I'd give the new Critical Role adventure path a try ... but that is unlikely. [/QUOTE]
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