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Nominate Today's Top Adventures for Use in 5E
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<blockquote data-quote="Myrdin Potter" data-source="post: 8647186" data-attributes="member: 6843593"><p>The recent ones I ran for my groups have been fun.</p><p></p><p>LMoP was perfect for me coming back to DMing after a long break and great at teaching me 5e. </p><p></p><p>Princes of the Apocalypse/Storm Kings Thunder - I ran these as a pair with Princes immediately following LMoP (even in the same general region) and then wove in Storm Kings. Great mix of more linear dungeons that are full of flavor and great maps with a sprawling wander the land adventure. Great big boss fights at the end that make sense and interesting to see the party balance the dual crisis. </p><p></p><p>Dragon Heist/DoMM. The first set up a 4th level party while introducing them to Waterdeep and the second is a very varied mega-dungeon. DoMM is the only hardback with really high level adventures in it. Dragon Heist has complete railroad sections, but I am a very experienced DM and the Waterdeep Encounters book from DM’s Guild was a huge help to allow for more wandering and to break the sandbox feel.</p><p></p><p>I find the newer the hardbacks the more wildly inconsistent they are as writing teams ballooned in size. Candlekeep and Tales of the Yawning Portal both have very strong individual adventures in them.</p><p></p><p>I ran Out of the Abyss right to the end. I hated the huge cast of NPC to start it all off and I found it hard to run without pushing the party forward as really scant information if the party varied from the path that was set out.</p></blockquote><p></p>
[QUOTE="Myrdin Potter, post: 8647186, member: 6843593"] The recent ones I ran for my groups have been fun. LMoP was perfect for me coming back to DMing after a long break and great at teaching me 5e. Princes of the Apocalypse/Storm Kings Thunder - I ran these as a pair with Princes immediately following LMoP (even in the same general region) and then wove in Storm Kings. Great mix of more linear dungeons that are full of flavor and great maps with a sprawling wander the land adventure. Great big boss fights at the end that make sense and interesting to see the party balance the dual crisis. Dragon Heist/DoMM. The first set up a 4th level party while introducing them to Waterdeep and the second is a very varied mega-dungeon. DoMM is the only hardback with really high level adventures in it. Dragon Heist has complete railroad sections, but I am a very experienced DM and the Waterdeep Encounters book from DM’s Guild was a huge help to allow for more wandering and to break the sandbox feel. I find the newer the hardbacks the more wildly inconsistent they are as writing teams ballooned in size. Candlekeep and Tales of the Yawning Portal both have very strong individual adventures in them. I ran Out of the Abyss right to the end. I hated the huge cast of NPC to start it all off and I found it hard to run without pushing the party forward as really scant information if the party varied from the path that was set out. [/QUOTE]
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