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Non-AC Defenses
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<blockquote data-quote="KarinsDad" data-source="post: 4978566" data-attributes="member: 2011"><p>Let's correct the math first. The n+1 controller is at +4, so:</p><p></p><p>Fort: 0+</p><p>Ref: 6+</p><p>Will: 8+</p><p></p><p></p><p>At level one, the Bard had a Fort of 10 and a same level (i.e. level one) controller would have hit him on an 5. So, the Bard started out getting hit 80% of the time.</p><p></p><p>So, even adjusting the math, the DM should ensure that the Bard still gets hit reasonably often because the Bard was designed that way.</p><p></p><p>Having said this, my solution is to give +1 to 3 ability scores instead of 2 and to give +1 to NADs on levels 5, 15, and 25.</p><p></p><p>For your Bard, this would up his Str or Con (assuming he adds one to one of those, I would strongly suggest it) to 14.</p><p></p><p>So, his 20 would go to 24 at level 15.</p><p></p><p>Fort: 4+</p><p>Ref: 8+</p><p>Will: 10+</p><p></p><p>This is still easy to hit. And, it's from an n+1 creature.</p><p></p><p>Also note that by level 15, a +4 amulet should either be acquired or on the horizon.</p><p></p><p>The DM should adjust either the math or the encounters slightly to fix this for his players.</p><p></p><p>The player can help too though. Stay away from creatures that do Fort attacks. Hit me once, shame on you. Hit me twice, shame on me. Let the Fighter engage the Fort attacking foes.</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 4978566, member: 2011"] Let's correct the math first. The n+1 controller is at +4, so: Fort: 0+ Ref: 6+ Will: 8+ At level one, the Bard had a Fort of 10 and a same level (i.e. level one) controller would have hit him on an 5. So, the Bard started out getting hit 80% of the time. So, even adjusting the math, the DM should ensure that the Bard still gets hit reasonably often because the Bard was designed that way. Having said this, my solution is to give +1 to 3 ability scores instead of 2 and to give +1 to NADs on levels 5, 15, and 25. For your Bard, this would up his Str or Con (assuming he adds one to one of those, I would strongly suggest it) to 14. So, his 20 would go to 24 at level 15. Fort: 4+ Ref: 8+ Will: 10+ This is still easy to hit. And, it's from an n+1 creature. Also note that by level 15, a +4 amulet should either be acquired or on the horizon. The DM should adjust either the math or the encounters slightly to fix this for his players. The player can help too though. Stay away from creatures that do Fort attacks. Hit me once, shame on you. Hit me twice, shame on me. Let the Fighter engage the Fort attacking foes. [/QUOTE]
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