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Non-AC Defenses
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<blockquote data-quote="eamon" data-source="post: 4979594" data-attributes="member: 51942"><p>I'm kinda reluctant to mess with the stat boosts, but I see how this would help. Perhaps a feat which allows you to use your second-highest stat for a defense could serve a similar function without affecting prereqs and whatnot? One downside to such a feat is it comes across as contrived and complex, though.</p><p></p><p>Raising three stats doesn't fix builds which have a primary and secondary that raise the same NAD. Right now, this doesn't much matter: since all PC's NADs are generally <em>terrible</em> anyhow, the DM needs to tread lightly here, and having two very weak NADs vs one weak and one very weak NAD doesn't much matter then. But if NADs become relevent, this could turn out to be a drawback.</p><p></p><p>Why actually not just raise <em>all</em> stats at levels 4/8? This would have another nice side effect it reducing the skill discrepency <em>slightly.</em> Right now, skills quickly diverge and PC's quickly fall into either the dominating category or the hopeless category. Raising all stats would somewhat diminish that, and it'd may make more balanced characters a little more rewarding. It'd reduce NAD variability, of course, as well. (You'd still need the 5/15/25 boost, though).</p></blockquote><p></p>
[QUOTE="eamon, post: 4979594, member: 51942"] I'm kinda reluctant to mess with the stat boosts, but I see how this would help. Perhaps a feat which allows you to use your second-highest stat for a defense could serve a similar function without affecting prereqs and whatnot? One downside to such a feat is it comes across as contrived and complex, though. Raising three stats doesn't fix builds which have a primary and secondary that raise the same NAD. Right now, this doesn't much matter: since all PC's NADs are generally [I]terrible[/I] anyhow, the DM needs to tread lightly here, and having two very weak NADs vs one weak and one very weak NAD doesn't much matter then. But if NADs become relevent, this could turn out to be a drawback. Why actually not just raise [I]all[/I] stats at levels 4/8? This would have another nice side effect it reducing the skill discrepency [I]slightly.[/I] Right now, skills quickly diverge and PC's quickly fall into either the dominating category or the hopeless category. Raising all stats would somewhat diminish that, and it'd may make more balanced characters a little more rewarding. It'd reduce NAD variability, of course, as well. (You'd still need the 5/15/25 boost, though). [/QUOTE]
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