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Non-AC Defenses
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<blockquote data-quote="sfedi" data-source="post: 4979833" data-attributes="member: 15746"><p>I was reluctant too.</p><p>It brings some preerquisites requirements problems, which I didn't account for.</p><p>But this seems the solution that brings:</p><p> - a smoother progression</p><p> - works well with the Character Builder (the +1 to FRWs is a little bit difficult)</p><p> - solves the problem (it still leaves the PCs 1 point behind, this is intentional)</p><p></p><p></p><p>I only allow the paragon FRW that gives you a +2.</p><p>A character who has his primary and secondary stat in the same defense should pay that feat if he wants to catch up.</p><p>Even then, he will lag 1 pointat higher levels</p><p></p><p></p><p>That's a problem with class design, not with NADs progression.</p><p>But as I mentioned above, I find that the player can overcome this.</p><p></p><p></p><p>The problem with raising all stats is that you leave out choices.</p><p></p><p>Although the smoothing of skill bonuses is VERY nice.</p></blockquote><p></p>
[QUOTE="sfedi, post: 4979833, member: 15746"] I was reluctant too. It brings some preerquisites requirements problems, which I didn't account for. But this seems the solution that brings: - a smoother progression - works well with the Character Builder (the +1 to FRWs is a little bit difficult) - solves the problem (it still leaves the PCs 1 point behind, this is intentional) I only allow the paragon FRW that gives you a +2. A character who has his primary and secondary stat in the same defense should pay that feat if he wants to catch up. Even then, he will lag 1 pointat higher levels That's a problem with class design, not with NADs progression. But as I mentioned above, I find that the player can overcome this. The problem with raising all stats is that you leave out choices. Although the smoothing of skill bonuses is VERY nice. [/QUOTE]
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