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Non-AC Defenses
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<blockquote data-quote="KarinsDad" data-source="post: 4979834" data-attributes="member: 2011"><p>However, people shouldn't have to do this.</p><p></p><p>The game should just work, right out of the box.</p><p></p><p>Not every player puts in the effort you and other people did. If fact, the vast majority do not. They just play the game, pick what they like, and it's only after the fact when their PC starts getting higher level and they get hit a lot of the time on several of their NADs that they start getting frustrated and realize there's a problem.</p><p></p><p>If a PC has a 4 difference between two defenses at level 1, they shouldn't have a 9 difference at level 30.</p><p></p><p>That's just flat out mechanically flawed, regardless of there being a way to sort of, kind of, possibly, avoiding the problem by "investigating" alternatives.</p><p></p><p>And the fact that people MUST take feats in order for the sort of, kind of, possibly solutions to work indicates a second flaw. Feats should be the ability to go from ok to good, not to go from terrible to still terrible.</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 4979834, member: 2011"] However, people shouldn't have to do this. The game should just work, right out of the box. Not every player puts in the effort you and other people did. If fact, the vast majority do not. They just play the game, pick what they like, and it's only after the fact when their PC starts getting higher level and they get hit a lot of the time on several of their NADs that they start getting frustrated and realize there's a problem. If a PC has a 4 difference between two defenses at level 1, they shouldn't have a 9 difference at level 30. That's just flat out mechanically flawed, regardless of there being a way to sort of, kind of, possibly, avoiding the problem by "investigating" alternatives. And the fact that people MUST take feats in order for the sort of, kind of, possibly solutions to work indicates a second flaw. Feats should be the ability to go from ok to good, not to go from terrible to still terrible. [/QUOTE]
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