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Non-AC Defenses
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<blockquote data-quote="UngeheuerLich" data-source="post: 4979909" data-attributes="member: 59057"><p>This is a problem which was there in 3.x too. Defenses were neclected to raise your attack just a little bit. The results are: both monsters and characters hit better than the system assumes and gets much more binary.</p><p> </p><p>Though i agree with eamon, that 18/14/11 is a viable array, especially if you chose a race, which boosts at least the 14 (if it boosts the 18 and not the 14 you are often better advised to use 16/16 array), and if primary and secondary don´t boost the same NAD. </p><p> </p><p>But keterys is right with his observation: the main flaw is stat increase. But of course, you need to think about some feats then. Another flaw is monsters doing no damage on a miss.</p><p> </p><p>If monsters had more miss lines and delivering status effects only with hits. So hit rate should be much lower than -2 compared to AC attacks. And then you would get rid off 2 problems:</p><p> </p><p>a) too many status effects on PCs</p><p> </p><p>b) too low FRW defenses</p></blockquote><p></p>
[QUOTE="UngeheuerLich, post: 4979909, member: 59057"] This is a problem which was there in 3.x too. Defenses were neclected to raise your attack just a little bit. The results are: both monsters and characters hit better than the system assumes and gets much more binary. Though i agree with eamon, that 18/14/11 is a viable array, especially if you chose a race, which boosts at least the 14 (if it boosts the 18 and not the 14 you are often better advised to use 16/16 array), and if primary and secondary don´t boost the same NAD. But keterys is right with his observation: the main flaw is stat increase. But of course, you need to think about some feats then. Another flaw is monsters doing no damage on a miss. If monsters had more miss lines and delivering status effects only with hits. So hit rate should be much lower than -2 compared to AC attacks. And then you would get rid off 2 problems: a) too many status effects on PCs b) too low FRW defenses [/QUOTE]
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