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General Tabletop Discussion
*Pathfinder & Starfinder
Non-AC Defenses
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<blockquote data-quote="Turtlejay" data-source="post: 4981438" data-attributes="member: 70267"><p>I think examining *just defenses* in a vacuum is a bad idea. Especially comparing 1st to 30th levels. What changes in that span of time? What is the ratio of damage output from a 1st-30th monster? What about the PC's ability to mitigate damage? Or to deal damage more efficiently, shortening combat? What about powers that apply penalties to hit? Or bonuses to defense? What about class abilities, paragon path abilities, and epic destiny abilities (including the ability to return from the dead)? What about teamwork and tactical positioning? What about intelligently playing your character?</p><p> </p><p>There is tons more than this one dimention. Adding this one math 'fix' might even out the FRW defenses, but what does that do to overall gameplay? Was it intended for those defenses to suffer?</p><p> </p><p>My gameplay has not breached even Paragon (made it to 10th. . .now back to 4th) so I have no real world, on the ground experience, barring one-shots. You cannot just assume a smooth, frictionless surface, and then translate that into reality without making some adjustments. Same with this bit of math. going from theoretical to actual means accounting for *everything*.</p><p> </p><p>Jay</p></blockquote><p></p>
[QUOTE="Turtlejay, post: 4981438, member: 70267"] I think examining *just defenses* in a vacuum is a bad idea. Especially comparing 1st to 30th levels. What changes in that span of time? What is the ratio of damage output from a 1st-30th monster? What about the PC's ability to mitigate damage? Or to deal damage more efficiently, shortening combat? What about powers that apply penalties to hit? Or bonuses to defense? What about class abilities, paragon path abilities, and epic destiny abilities (including the ability to return from the dead)? What about teamwork and tactical positioning? What about intelligently playing your character? There is tons more than this one dimention. Adding this one math 'fix' might even out the FRW defenses, but what does that do to overall gameplay? Was it intended for those defenses to suffer? My gameplay has not breached even Paragon (made it to 10th. . .now back to 4th) so I have no real world, on the ground experience, barring one-shots. You cannot just assume a smooth, frictionless surface, and then translate that into reality without making some adjustments. Same with this bit of math. going from theoretical to actual means accounting for *everything*. Jay [/QUOTE]
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