Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
NOW LIVE! Today's the day you meet your new best friend. You don’t have to leave Wolfy behind... In 'Pets & Sidekicks' your companions level up with you!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Non-AC Defenses
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="eamon" data-source="post: 4982019" data-attributes="member: 51942"><p>The basis of the analysis is the observation that life expectancy is a useful metric for comparing situations (for instance, it also permits comparing <a href="http://community.wizards.com/go/thread/view/75882/19748522/?pg=last" target="_blank">outgoing DPR with defenses quantitively</a>).</p><p></p><p>All worthwhile combat effects I can think of impact this; and generally the results are the same as for straight damage: the difference between having a 90% or 95% chance of being effected is trivial, but the difference between having a 5% or 10% chance is not. The <em>absolute</em> difference for <em>one</em> round is the same - but of course, you don't play combat for one round, you play it for several rounds, and in particular, if you're almost always hit, you'll die faster and thus the same <em>absolute</em> difference adds up fewer times.</p><p></p><p>D&D combat, in extremely abstracted form, resembles a negative binomial distribution. Whether you're pushing someone over a cliff, dealing damage, reducing his defenses to later have more impact, or dazing him to give yourself more time to kill him; effectively you're in a race against the clock: can you kill them before they kill you?</p><p></p><p>Effects matter, but they don't change the fundamental principles underlying the defenses: small changes to low defenses have less impact than small changes to high defenses.</p></blockquote><p></p>
[QUOTE="eamon, post: 4982019, member: 51942"] The basis of the analysis is the observation that life expectancy is a useful metric for comparing situations (for instance, it also permits comparing [url=http://community.wizards.com/go/thread/view/75882/19748522/?pg=last]outgoing DPR with defenses quantitively[/url]). All worthwhile combat effects I can think of impact this; and generally the results are the same as for straight damage: the difference between having a 90% or 95% chance of being effected is trivial, but the difference between having a 5% or 10% chance is not. The [I]absolute[/I] difference for [I]one[/I] round is the same - but of course, you don't play combat for one round, you play it for several rounds, and in particular, if you're almost always hit, you'll die faster and thus the same [I]absolute[/I] difference adds up fewer times. D&D combat, in extremely abstracted form, resembles a negative binomial distribution. Whether you're pushing someone over a cliff, dealing damage, reducing his defenses to later have more impact, or dazing him to give yourself more time to kill him; effectively you're in a race against the clock: can you kill them before they kill you? Effects matter, but they don't change the fundamental principles underlying the defenses: small changes to low defenses have less impact than small changes to high defenses. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Non-AC Defenses
Top