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<blockquote data-quote="KarinsDad" data-source="post: 4982299" data-attributes="member: 2011"><p>I thought about it, but I don't see the need. Sure, they will fail slightly more often, but I also think that the NAD issue is a mistake by WotC. The monsters are supposed to fail slightly more often than core.</p><p></p><p>WotC screwed up. The lowest NAD should not be hit on a -2 at high Epic level. The house rules pull that back up to a 5 and that is a reasonable number. Hitting 80% against that weak NAD against one or two PCs instead of hitting 95% doesn't mean that the recharge 5 or 6 should increase by 16% to a recharge 4 to 6 against all PCs. IMO.</p><p></p><p>The weak NAD is still getting hit a lot at 80%. Even if the Leader throws in another +2, it's still 70%.</p><p></p><p></p><p></p><p>Yeah, I don't usually run it that way (shy of an explicit skill challenge).</p><p></p><p>Barkeepers respond to money, regardless where they are located. I don't believe that the chance to succeed should be the same. And, I believe that the information acquired can still be useful and relevant, even at Paragon level.</p><p></p><p>I agree with you for an explicit DM set up skill challenge. When the skill is used like an encounter for XP, then yes, the DCs should be appropriately high.</p><p></p><p>But one of the advantages of being heroes should be that mundane use of skills becomes easier.</p><p></p><p></p><p>To put it another way, there was a TSR questionaire that DMs were supposed to hand out to their players several decades ago that asked the question "How heroic do you want your PC to be?". One of the answers was:</p><p></p><p>"In real life, I can trip over a garbage can. I don't want my Dwarf doing that."</p><p></p><p>or some such. That's how I view mundane skill use.</p><p></p><p>And I consider most information acquired by most townsfolk to be relatively mundane skill use. There are always exceptions and there are always NPCs that have hidden agendas, but for the most part, an innkeeper is there to make money and not tick off guys with massive swords strapped across their backs.</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 4982299, member: 2011"] I thought about it, but I don't see the need. Sure, they will fail slightly more often, but I also think that the NAD issue is a mistake by WotC. The monsters are supposed to fail slightly more often than core. WotC screwed up. The lowest NAD should not be hit on a -2 at high Epic level. The house rules pull that back up to a 5 and that is a reasonable number. Hitting 80% against that weak NAD against one or two PCs instead of hitting 95% doesn't mean that the recharge 5 or 6 should increase by 16% to a recharge 4 to 6 against all PCs. IMO. The weak NAD is still getting hit a lot at 80%. Even if the Leader throws in another +2, it's still 70%. Yeah, I don't usually run it that way (shy of an explicit skill challenge). Barkeepers respond to money, regardless where they are located. I don't believe that the chance to succeed should be the same. And, I believe that the information acquired can still be useful and relevant, even at Paragon level. I agree with you for an explicit DM set up skill challenge. When the skill is used like an encounter for XP, then yes, the DCs should be appropriately high. But one of the advantages of being heroes should be that mundane use of skills becomes easier. To put it another way, there was a TSR questionaire that DMs were supposed to hand out to their players several decades ago that asked the question "How heroic do you want your PC to be?". One of the answers was: "In real life, I can trip over a garbage can. I don't want my Dwarf doing that." or some such. That's how I view mundane skill use. And I consider most information acquired by most townsfolk to be relatively mundane skill use. There are always exceptions and there are always NPCs that have hidden agendas, but for the most part, an innkeeper is there to make money and not tick off guys with massive swords strapped across their backs. [/QUOTE]
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