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<blockquote data-quote="UngeheuerLich" data-source="post: 4982387" data-attributes="member: 59057"><p>Ok, i am still interested how it works out. Although i don´t believe the math is wrong per se. Only that they miscalculated what is fun. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p> </p><p>I play 3.5 in the follwing way:</p><p> </p><p>10 is easy, 15 is hard and 20 is expert difficulty. Take ten and take 20 preferred. (DM´s best friend may be applied to DC and check result)</p><p> </p><p>reason behind it:</p><p>10: average person should be always able to do it when no unfavorable circumstances occur (+2 DC) or when under pressure (no take 10 allowed)</p><p>(Commoner)</p><p> </p><p>15: 4 ranks, 13 in relevant stat</p><p>(Lvl 1 expert)</p><p> </p><p>20: 5 ranks, skill focus, 15 stat or synergy bonus or dual skill bonus feat</p><p>(Lvl 2 expert)</p><p> </p><p>these are my npcs</p><p> </p><p>in 4e i rather see it that way:</p><p> </p><p>A barkeeper in a noble in needs to be discrete and really good in what he is doing, getting paid a lot more than a barkeeper in a village</p><p> </p><p>so beeing good at what he is doing means high level in is class which is barkeeper.</p><p> </p><p>so trained in insight, level bonus +5, 15 relevant stat which results in a 22 (should be about the target number of a hard lvl 11 challenge.</p><p> </p><p>he is no fighting character so he has neither armor, nor good stats and runs around with AC 15... and 1 hp.</p><p> </p><p>you could as well make him level 1 and give him skill focus and better stats and give him real hp. doesn´t really matter... because i don´t want to think about NPC´s as much as i had to in 3.x (which i stopped doing once i ralized it is wasted time)</p></blockquote><p></p>
[QUOTE="UngeheuerLich, post: 4982387, member: 59057"] Ok, i am still interested how it works out. Although i don´t believe the math is wrong per se. Only that they miscalculated what is fun. ;) I play 3.5 in the follwing way: 10 is easy, 15 is hard and 20 is expert difficulty. Take ten and take 20 preferred. (DM´s best friend may be applied to DC and check result) reason behind it: 10: average person should be always able to do it when no unfavorable circumstances occur (+2 DC) or when under pressure (no take 10 allowed) (Commoner) 15: 4 ranks, 13 in relevant stat (Lvl 1 expert) 20: 5 ranks, skill focus, 15 stat or synergy bonus or dual skill bonus feat (Lvl 2 expert) these are my npcs in 4e i rather see it that way: A barkeeper in a noble in needs to be discrete and really good in what he is doing, getting paid a lot more than a barkeeper in a village so beeing good at what he is doing means high level in is class which is barkeeper. so trained in insight, level bonus +5, 15 relevant stat which results in a 22 (should be about the target number of a hard lvl 11 challenge. he is no fighting character so he has neither armor, nor good stats and runs around with AC 15... and 1 hp. you could as well make him level 1 and give him skill focus and better stats and give him real hp. doesn´t really matter... because i don´t want to think about NPC´s as much as i had to in 3.x (which i stopped doing once i ralized it is wasted time) [/QUOTE]
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