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Non-AC Defenses
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<blockquote data-quote="KarinsDad" data-source="post: 4982458" data-attributes="member: 2011"><p>Well according to the rules, Streetwise to gain information has set DCs, regardless of whether it is a village or town or city. Higher level PCs will be better than lower level PCs with Streetwise. Streetwise is like Jump. PCs get better at it as they level up. They get better at knowing who to talk with, how to convince NPCs to spill the beans, etc.</p><p></p><p></p><p>If the PCs are using Insight vs. the Innkeeper's Bluff to gain information, one has to wonder why an innkeeper is trying to bluff.</p><p></p><p>If the information is information that an innkeeper would hand out regardless (no matter how helpful or critical it is to the PCs), why is the DM asking for skill rolls?</p><p></p><p>I really don't understand the concept of rolling dice to gain roleplaying information like this unless there are explicit reasons the Innkeeper wants to keep the information out of the players hands. In that case, sure, it might be considered a skill challenge or might require opposed rolls.</p><p></p><p></p><p>Just because the PCs need the information does not mean that it should require a roll to get it either. The criticality of the information should not typically affect whether an NPC is willing to part with the information or not. Other factors should influence that (such as whether the NPC is friend or foe or even total stranger, the NPC's motivations, etc.). The criticality of the information might affect whether an NPC wants to negotiate the information's worth or not though.</p><p></p><p></p><p>But the concept that PCs are now Paragon level, hence, all skill rolls should have Paragon difficulty is not what should happen. That should mostly just occur for skill challenges where PCs acquire XP from it. Sometimes, it might occur just because what the players are trying to use the skill for is extremely difficult. But, that should not be the status quo. IMO.</p><p></p><p>PCs get better at stuff and this should be reflected in the game system. Throwing level appropriate rolls at them constantly does not reflect this.</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 4982458, member: 2011"] Well according to the rules, Streetwise to gain information has set DCs, regardless of whether it is a village or town or city. Higher level PCs will be better than lower level PCs with Streetwise. Streetwise is like Jump. PCs get better at it as they level up. They get better at knowing who to talk with, how to convince NPCs to spill the beans, etc. If the PCs are using Insight vs. the Innkeeper's Bluff to gain information, one has to wonder why an innkeeper is trying to bluff. If the information is information that an innkeeper would hand out regardless (no matter how helpful or critical it is to the PCs), why is the DM asking for skill rolls? I really don't understand the concept of rolling dice to gain roleplaying information like this unless there are explicit reasons the Innkeeper wants to keep the information out of the players hands. In that case, sure, it might be considered a skill challenge or might require opposed rolls. Just because the PCs need the information does not mean that it should require a roll to get it either. The criticality of the information should not typically affect whether an NPC is willing to part with the information or not. Other factors should influence that (such as whether the NPC is friend or foe or even total stranger, the NPC's motivations, etc.). The criticality of the information might affect whether an NPC wants to negotiate the information's worth or not though. But the concept that PCs are now Paragon level, hence, all skill rolls should have Paragon difficulty is not what should happen. That should mostly just occur for skill challenges where PCs acquire XP from it. Sometimes, it might occur just because what the players are trying to use the skill for is extremely difficult. But, that should not be the status quo. IMO. PCs get better at stuff and this should be reflected in the game system. Throwing level appropriate rolls at them constantly does not reflect this. [/QUOTE]
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