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Non-AC Defenses
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<blockquote data-quote="Elric" data-source="post: 4986652" data-attributes="member: 1139"><p>That example illustrates the general point that absolute damage is what counts, not how much you change the relative damage from a particular opponent or sets of opponents. If you're going to be attacked equally often on different FRWs (for equal damage per hit), the average damage reduction from a +2 to your weak FRW is the same as a +2 to your strong FRW, Defense-Attack bonus<2 or >20 cases aside. </p><p></p><p></p><p></p><p>Right, but to the extent that a party has different weak FRWs, your above case for "killing the one monster that targets your weak FRW first" applies much less as well.</p><p></p><p></p><p></p><p>Raising low FRW in the core rules has big problems. First, eventually your weak FRW is probably going to be so low that Defense-attack bonus<2 pre-improvement applies, wasting most of the improvement, and second, +2 to a FRW from the Great Fortitude line of feats isn't that good to start with. </p><p></p><p>Using ph II, if a character takes Robust Defenses, that gives +2 to all FRWs, which means that even if the marginal change in your weak FRW is usually wasted, it's still +4 to your strong FRWs. From there, you'll probably get the full benefit of an Epic FRW feat for your weak FRW most of the time. Not that these feats are a good solution; I agree on the need to raise FRW directly in the rules, while toning down some of the stackable bonuses.</p></blockquote><p></p>
[QUOTE="Elric, post: 4986652, member: 1139"] That example illustrates the general point that absolute damage is what counts, not how much you change the relative damage from a particular opponent or sets of opponents. If you're going to be attacked equally often on different FRWs (for equal damage per hit), the average damage reduction from a +2 to your weak FRW is the same as a +2 to your strong FRW, Defense-Attack bonus<2 or >20 cases aside. Right, but to the extent that a party has different weak FRWs, your above case for "killing the one monster that targets your weak FRW first" applies much less as well. Raising low FRW in the core rules has big problems. First, eventually your weak FRW is probably going to be so low that Defense-attack bonus<2 pre-improvement applies, wasting most of the improvement, and second, +2 to a FRW from the Great Fortitude line of feats isn't that good to start with. Using ph II, if a character takes Robust Defenses, that gives +2 to all FRWs, which means that even if the marginal change in your weak FRW is usually wasted, it's still +4 to your strong FRWs. From there, you'll probably get the full benefit of an Epic FRW feat for your weak FRW most of the time. Not that these feats are a good solution; I agree on the need to raise FRW directly in the rules, while toning down some of the stackable bonuses. [/QUOTE]
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