thecasualoblivion
First Post
Reading through the playtest documents, I'm finding little +/- 1s and 2s tucked here and there, like mob rule for Kobolds and Rats in the Bestiary, or -1 to attack when prone. It kind of defeats the purpose of advantage/disadvantage simplifying everything to mix the static modifiers back in, and static mods mixed with advantage/disadvantage I would even consider more complex than static modifiers alone.