Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Non Adventuring Magic Items
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="chilibean" data-source="post: 54316" data-attributes="member: 2220"><p>If it can make a piece of metal in the open hot enough to do 2d4 damage in a single round, then in a closed insulated furnace it would just keep getting hotter and hotter until the heat loss through the insulation equaled the heat input from the spell.</p><p></p><p>I wonder how much of the extra cost of a masterwork sword is the fuel to run the furnace all that time? This furnace might pay for itself sooner than you think ...</p><p></p><p>Built a nice brick oven with no air holes and a nicely sealing brick lined door. Since there is no combustion, you don't need a chimney or air flues. I think your only problem would be not forgetting and leaving the door closed too long. If you let it keep adding heat forever, I bet it would get hot enough to just boil away the iron and turn the brick to dust.</p><p></p><p>I bet a clever alchemist could simply brew up a liquid that would instantly forge the iron into steel. Or even melt the iron out of the ore without any heat at all. Then get an "anvil of steel as soft as copper" and you could hammer out a sword in 20 minutes flat. Add in a "hammer of never tiring arms and masterful smithing" with a +10 bonus to craft checks, and any rookie smith would be masterwork crafting his butt off.</p><p></p><p>Making too many magical "machine tools" though could be very dangerous for a campaign's economy. Just animate skeletons to work 24/7 on the simple tasks for cheap slave labor (or constructs if alignment prohibits undead), and you could recreate the industrial revolution in no time flat.</p></blockquote><p></p>
[QUOTE="chilibean, post: 54316, member: 2220"] If it can make a piece of metal in the open hot enough to do 2d4 damage in a single round, then in a closed insulated furnace it would just keep getting hotter and hotter until the heat loss through the insulation equaled the heat input from the spell. I wonder how much of the extra cost of a masterwork sword is the fuel to run the furnace all that time? This furnace might pay for itself sooner than you think ... Built a nice brick oven with no air holes and a nicely sealing brick lined door. Since there is no combustion, you don't need a chimney or air flues. I think your only problem would be not forgetting and leaving the door closed too long. If you let it keep adding heat forever, I bet it would get hot enough to just boil away the iron and turn the brick to dust. I bet a clever alchemist could simply brew up a liquid that would instantly forge the iron into steel. Or even melt the iron out of the ore without any heat at all. Then get an "anvil of steel as soft as copper" and you could hammer out a sword in 20 minutes flat. Add in a "hammer of never tiring arms and masterful smithing" with a +10 bonus to craft checks, and any rookie smith would be masterwork crafting his butt off. Making too many magical "machine tools" though could be very dangerous for a campaign's economy. Just animate skeletons to work 24/7 on the simple tasks for cheap slave labor (or constructs if alignment prohibits undead), and you could recreate the industrial revolution in no time flat. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Non Adventuring Magic Items
Top