Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Non-Adventuring Spellcaster & Magic Item Creation
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Centaur" data-source="post: 1245273" data-attributes="member: 11822"><p><em>He uses the proccedes from magic item creation to hire adventueres to bring back mosters to his labratory. In each case, the box has a small hole or slit in the side with a label under the hole indicating the name of the creature and a phrase that says "Insert Sword here for XXX Experience Points."...</em></p><p></p><p>On a more serious note, your question is a good one and worth some discussion.</p><p></p><p>For the most part, I usually assume that the creator is able to use some sort of "Power Component" that can be purchased from local adventurers/magical supply shops that allow him to spend 0 or almost 0 XP when constructing magical items. The cost of these components reduces his profit margin from 50% to about 10%.</p><p></p><p>ie. If a +1 sword has a market value of about 2000 gp + the swords cost, and the rules say that this costs the enchanter 1000gp in materials and 80xp, then I assume that the enchanter can compensate for that 80xp in other ways simply by purchasing other "power materials" worth another 900gp.</p><p></p><p>Page 96 of the 3.0 DMG talks breifly about power components and suggests a cost of 10 to 20 times that XP cost. I assume that the NPC enchanter, based on the volume that he deals in can usually get the lower end of this scale when maing magical items.</p><p></p><p>Of course, at the same time, this may not always be possible, nor can it be assumed that the NPC will always be "Adventure-Less" He will have the occational break in or attempted robery, or when he travels to the next town to visit his brother, he may be attacked by highway men.</p><p></p><p>Then there is always the question of how did he get to the level nessecary to be making magical items in the first place. Was he an adventuerer at some point in his past, or....</p><p></p><p>Hope this info helps</p></blockquote><p></p>
[QUOTE="Centaur, post: 1245273, member: 11822"] [i]He uses the proccedes from magic item creation to hire adventueres to bring back mosters to his labratory. In each case, the box has a small hole or slit in the side with a label under the hole indicating the name of the creature and a phrase that says "Insert Sword here for XXX Experience Points."...[/i] On a more serious note, your question is a good one and worth some discussion. For the most part, I usually assume that the creator is able to use some sort of "Power Component" that can be purchased from local adventurers/magical supply shops that allow him to spend 0 or almost 0 XP when constructing magical items. The cost of these components reduces his profit margin from 50% to about 10%. ie. If a +1 sword has a market value of about 2000 gp + the swords cost, and the rules say that this costs the enchanter 1000gp in materials and 80xp, then I assume that the enchanter can compensate for that 80xp in other ways simply by purchasing other "power materials" worth another 900gp. Page 96 of the 3.0 DMG talks breifly about power components and suggests a cost of 10 to 20 times that XP cost. I assume that the NPC enchanter, based on the volume that he deals in can usually get the lower end of this scale when maing magical items. Of course, at the same time, this may not always be possible, nor can it be assumed that the NPC will always be "Adventure-Less" He will have the occational break in or attempted robery, or when he travels to the next town to visit his brother, he may be attacked by highway men. Then there is always the question of how did he get to the level nessecary to be making magical items in the first place. Was he an adventuerer at some point in his past, or.... Hope this info helps [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Non-Adventuring Spellcaster & Magic Item Creation
Top