Non-Animal Familiars

Astalanya

First Post
I was hoping a few people out there might be able to help adjudicate something of a sticky rules situation. I'm not sure how to approach this, and what might be acceptable, so feedback is more than welcome.

A character in my campaign, a wizard, wishes to take a familiar from an actual player race rather than an animal, elemental, or what have you. We use the standard D&D rules, modified by the campaign setting book we play in. The wizard is currently caster level 9, CR 10 with race considered. She comes from a people that look upon other races as the world as lesser, so it fits with her ethos that she wouldn't seek an animal as a handmaid or servitor but rather something mortal.

The character has the Leadership feat, and is willing to research a spell with a fairly heavy XP cost to see this happen. It's more for the permanent bond and other minor benefits that she wants to use another character as her familiar, rather than for the stat increases.

The other character she would be interested in making her familiar is roughly half her level, or will be in the next few sessions. He would continue to advance normally as per the D&D rules, and we would rather not use this as a template if possible. Templates tend to be very much restricted in this game.

So, is this a possibility combining all the elements of Leadership? Are there other spells (up to 5th level) that might permit a familiar bond to be established? They already considered Polymorph and Shape of the Beasts (DLCS: Towers of High Sorcery book), but the problem comes in that a familiar must be an unaugmented animal as written and SotB would turn the character into an animal with an augmented type.

If a spell were to be developed, how would you stat it?
 

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The spell would run as thus - you might want to add some material components, or a focus, or an xp cost etc.:

Familiarize (or whatever other name you want)

Transmutation

Level: Wizard 5

Components: V, S, M

Casting Time: 1 day

Range: 0

Target: 1 creature - see text

Duration: Instantaneous

Saving Throw: None

Spell Resistance: No

This spell may only be cast on one willing target who is loyal to the caster and aware of the effects of the spell.

The target of the spell now counts as the caster's familiar. If the caster already had a familiar, the spell fails.

The new familiar retains all of its normal statistics, abilities, feats and skills, its type and any subtypes. It retains its normal hit points.

The familiar gains all the abilities listed in the 'special' column of the master-level/familiar abilities chart, except for:
Improved evasion and spell resistance.
The ability "speak with animals of it's own kind" if the creature already has a language. If the creature normally has no language, it may now converse with other creatures of it's own specific type. This is different to a normal familiars ability to speak to creatures which are roughly similar.

The familiar gains no natural armour bonuses, nor is its intelligence limited or increased according to the chart.

If the familiar dies or is dismissed by the sorcerer/wizard, the sorcerer/wizard must attempt a DC 15 Fortitude saving throw. Failure means he loses 200 experience points per sorcerer/wizard level; success reduces the loss to one-half that amount. However, a sorcerer's/wizards's experience point total can never go below 0 as the result of a familiar's demise or dismissal. A slain or dismissed familiar cannot be replaced for a year and day.

A slain familiar can be raised from the dead just as a character can be, however this particular familiar still loses a level or a Constitution point when this happy event occurs as any normal creature would.

The familiar may gain levels as normal.

The caster gains no special control over the new familiar.
 

FWIW, I wouldn't allow it.


Familiar
A familiar is a normal animal that gains new powers and becomes a magical beast when summoned to service by a sorcerer or wizard.


I believe it requires feats to do better than this...at least.
 

I wouldn't allow a PC to be a familiar either. Just asking for trouble here, IMO.

Sort of like having one player play another's cohort.

Both are subserviant characters (familiar and cohort) and this role will, IMO, interfere with the player's ability to play things as individuals.

Besides becoming a familiar makes the creature a "magical beastl". Can't really get aroung that one, unless you drop pretty much everything that makes a familiar a familiar, IMO.
 

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