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Community
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Non-Animal Familiars
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<blockquote data-quote="Saeviomagy" data-source="post: 2369693" data-attributes="member: 5890"><p>The spell would run as thus - you might want to add some material components, or a focus, or an xp cost etc.:</p><p></p><p>Familiarize (or whatever other name you want)</p><p></p><p>Transmutation</p><p></p><p>Level: Wizard 5</p><p></p><p>Components: V, S, M</p><p></p><p>Casting Time: 1 day</p><p></p><p>Range: 0</p><p></p><p>Target: 1 creature - see text</p><p></p><p>Duration: Instantaneous</p><p></p><p>Saving Throw: None</p><p></p><p>Spell Resistance: No</p><p></p><p>This spell may only be cast on one willing target who is loyal to the caster and aware of the effects of the spell.</p><p></p><p>The target of the spell now counts as the caster's familiar. If the caster already had a familiar, the spell fails.</p><p></p><p>The new familiar retains all of its normal statistics, abilities, feats and skills, its type and any subtypes. It retains its normal hit points.</p><p></p><p>The familiar gains all the abilities listed in the 'special' column of the master-level/familiar abilities chart, except for:</p><p>Improved evasion and spell resistance.</p><p>The ability "speak with animals of it's own kind" if the creature already has a language. If the creature normally has no language, it may now converse with other creatures of it's own specific type. This is different to a normal familiars ability to speak to creatures which are roughly similar.</p><p></p><p>The familiar gains no natural armour bonuses, nor is its intelligence limited or increased according to the chart. </p><p></p><p>If the familiar dies or is dismissed by the sorcerer/wizard, the sorcerer/wizard must attempt a DC 15 Fortitude saving throw. Failure means he loses 200 experience points per sorcerer/wizard level; success reduces the loss to one-half that amount. However, a sorcerer's/wizards's experience point total can never go below 0 as the result of a familiar's demise or dismissal. A slain or dismissed familiar cannot be replaced for a year and day.</p><p></p><p>A slain familiar can be raised from the dead just as a character can be, however this particular familiar still loses a level or a Constitution point when this happy event occurs as any normal creature would.</p><p></p><p>The familiar may gain levels as normal.</p><p></p><p>The caster gains no special control over the new familiar.</p></blockquote><p></p>
[QUOTE="Saeviomagy, post: 2369693, member: 5890"] The spell would run as thus - you might want to add some material components, or a focus, or an xp cost etc.: Familiarize (or whatever other name you want) Transmutation Level: Wizard 5 Components: V, S, M Casting Time: 1 day Range: 0 Target: 1 creature - see text Duration: Instantaneous Saving Throw: None Spell Resistance: No This spell may only be cast on one willing target who is loyal to the caster and aware of the effects of the spell. The target of the spell now counts as the caster's familiar. If the caster already had a familiar, the spell fails. The new familiar retains all of its normal statistics, abilities, feats and skills, its type and any subtypes. It retains its normal hit points. The familiar gains all the abilities listed in the 'special' column of the master-level/familiar abilities chart, except for: Improved evasion and spell resistance. The ability "speak with animals of it's own kind" if the creature already has a language. If the creature normally has no language, it may now converse with other creatures of it's own specific type. This is different to a normal familiars ability to speak to creatures which are roughly similar. The familiar gains no natural armour bonuses, nor is its intelligence limited or increased according to the chart. If the familiar dies or is dismissed by the sorcerer/wizard, the sorcerer/wizard must attempt a DC 15 Fortitude saving throw. Failure means he loses 200 experience points per sorcerer/wizard level; success reduces the loss to one-half that amount. However, a sorcerer's/wizards's experience point total can never go below 0 as the result of a familiar's demise or dismissal. A slain or dismissed familiar cannot be replaced for a year and day. A slain familiar can be raised from the dead just as a character can be, however this particular familiar still loses a level or a Constitution point when this happy event occurs as any normal creature would. The familiar may gain levels as normal. The caster gains no special control over the new familiar. [/QUOTE]
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