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Non-Asian Martial Artists?
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<blockquote data-quote="Dykstrav" data-source="post: 5873642" data-attributes="member: 40522"><p>My homebrew campaign has a Greco-Roman/ancient world type of feel to it. Although I do have an Asian-inspired region, I made a monk variant for the main campaign region. </p><p></p><p>The basic idea is that instead of being a cloistered martial arts master, the athlete is the guy that competes in the Olympic games, marathons, competitions things like that. Although they have familiarity with gladiatorial weapons, boxing and wrestling are a big part of the games, so they excel at unarmed combat. They don't wear armor because it's tough to sprint and leap in it. They train daily to keep in top physical condition, even though they don't "meditate" or perform other mystic practices. I've found that it's actually sort of easy for players to wrap their heads around the idea of a non-Eastern "monk" with a bit of extrapolation and re-skinning.</p><p></p><p>I've attached the athlete for you to check out. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> I started with the martial artist monk archetype and have been slowly re-skinning or tweaking things in play.</p><p></p><p>If you're going for a more Celtic flavor, you might want to start looking at Celtic mythology and see what catches your eye to re-skin or swap out class abilities with the standard monk. That's the easiest way to change a class to fit a particular role.</p></blockquote><p></p>
[QUOTE="Dykstrav, post: 5873642, member: 40522"] My homebrew campaign has a Greco-Roman/ancient world type of feel to it. Although I do have an Asian-inspired region, I made a monk variant for the main campaign region. The basic idea is that instead of being a cloistered martial arts master, the athlete is the guy that competes in the Olympic games, marathons, competitions things like that. Although they have familiarity with gladiatorial weapons, boxing and wrestling are a big part of the games, so they excel at unarmed combat. They don't wear armor because it's tough to sprint and leap in it. They train daily to keep in top physical condition, even though they don't "meditate" or perform other mystic practices. I've found that it's actually sort of easy for players to wrap their heads around the idea of a non-Eastern "monk" with a bit of extrapolation and re-skinning. I've attached the athlete for you to check out. :) I started with the martial artist monk archetype and have been slowly re-skinning or tweaking things in play. If you're going for a more Celtic flavor, you might want to start looking at Celtic mythology and see what catches your eye to re-skin or swap out class abilities with the standard monk. That's the easiest way to change a class to fit a particular role. [/QUOTE]
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Non-Asian Martial Artists?
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