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Non-binary population percentage?
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<blockquote data-quote="uzirath" data-source="post: 8579524" data-attributes="member: 8495"><p>Thanks for all of your comments. I recognize that it's an absurd question, really. </p><p></p><p>As a bit of background context, I've been experimenting with creating ancestry data files for <a href="https://gurpscharactersheet.com/" target="_blank">GURPS Character Sheet</a>, a free utility that my players and I use to manage our characters. The developer has introduced the ability to create custom data files that can be used to generate random data to prefill the descriptive information about a character: name, height, weight, hair, eyes, skin, handedness, and gender. </p><p></p><p>Here's an example when I open a new, otherwise blank, character sheet:</p><p></p><p>[ATTACH=full]153846[/ATTACH]</p><p>In this case, the data was generated from some default files provided with the software. Each of the options with a shuffle symbol beside it was randomly generated. Clicking the shuffle button will re-roll that particular category.</p><p></p><p>For my own campaign world, I can easily decide the breakdown of things. But I was thinking of creating some additional generic files to support additional baseline fantasy races. When I realized that genders aren't hard-coded, I realized that I could create more. Seemed like for a default it would make sense, in the interest of being most inclusive, of include a non-binary option. So I was just noodling around on how to manage the specifics. Individual GMs can and should, of course, modify the settings to match their game world assumptions.</p></blockquote><p></p>
[QUOTE="uzirath, post: 8579524, member: 8495"] Thanks for all of your comments. I recognize that it's an absurd question, really. As a bit of background context, I've been experimenting with creating ancestry data files for [URL='https://gurpscharactersheet.com/']GURPS Character Sheet[/URL], a free utility that my players and I use to manage our characters. The developer has introduced the ability to create custom data files that can be used to generate random data to prefill the descriptive information about a character: name, height, weight, hair, eyes, skin, handedness, and gender. Here's an example when I open a new, otherwise blank, character sheet: [ATTACH type="full"]153846[/ATTACH] In this case, the data was generated from some default files provided with the software. Each of the options with a shuffle symbol beside it was randomly generated. Clicking the shuffle button will re-roll that particular category. For my own campaign world, I can easily decide the breakdown of things. But I was thinking of creating some additional generic files to support additional baseline fantasy races. When I realized that genders aren't hard-coded, I realized that I could create more. Seemed like for a default it would make sense, in the interest of being most inclusive, of include a non-binary option. So I was just noodling around on how to manage the specifics. Individual GMs can and should, of course, modify the settings to match their game world assumptions. [/QUOTE]
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