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non-bipedal aliens
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<blockquote data-quote="Primitive Screwhead" data-source="post: 6344774" data-attributes="member: 20805"><p>In the majority of fiction that deals with non-humanoid species and space-flight there are generally three approaches:</p><p></p><p>1> The interface is completely alien but can be adapted by rigging humanoid controls into the system - see Independance day and the use of a laptop</p><p></p><p>2> the interface is mostly alien but can be managed through teamwork as one alien would have the capability to manipulate all the controls while humanoids just don't have enough arms, tentacles, etc so it takes two or three of them - see Prometheus</p><p></p><p>3>the interface looks alien but a human can handle it anyway - see The Last Starfighter or ...damn, that other movie...</p><p></p><p>I am a fan of approach #1 as it gives the PCs more to actually do and more leniency for 'accidents' {aka plot twists} when the rigged controls don't work as expected.</p><p></p><p>Any non-humanoid species in a humanoid-centric world would have to be ready to adapt as needed. Perhaps telekinesis {or drones} to manage the things that require hands/arms. The challenge is not figuring out how the character can be alien and still interact with the world, the challenge is not crippling the character by taking out whatever is used to adapt. While at the same time, annoying the character {not the player!} with the omni-present issue of being alien in a humanoid-centric world.</p><p></p><p> Kinda like the whole 'I want to play an Ogre in a dwarven raiding party underground'. Its annoying that the little holes in the wall are dwarf sized.. but if the DM allowed the character in the first place you can't exclude them from the story line.</p></blockquote><p></p>
[QUOTE="Primitive Screwhead, post: 6344774, member: 20805"] In the majority of fiction that deals with non-humanoid species and space-flight there are generally three approaches: 1> The interface is completely alien but can be adapted by rigging humanoid controls into the system - see Independance day and the use of a laptop 2> the interface is mostly alien but can be managed through teamwork as one alien would have the capability to manipulate all the controls while humanoids just don't have enough arms, tentacles, etc so it takes two or three of them - see Prometheus 3>the interface looks alien but a human can handle it anyway - see The Last Starfighter or ...damn, that other movie... I am a fan of approach #1 as it gives the PCs more to actually do and more leniency for 'accidents' {aka plot twists} when the rigged controls don't work as expected. Any non-humanoid species in a humanoid-centric world would have to be ready to adapt as needed. Perhaps telekinesis {or drones} to manage the things that require hands/arms. The challenge is not figuring out how the character can be alien and still interact with the world, the challenge is not crippling the character by taking out whatever is used to adapt. While at the same time, annoying the character {not the player!} with the omni-present issue of being alien in a humanoid-centric world. Kinda like the whole 'I want to play an Ogre in a dwarven raiding party underground'. Its annoying that the little holes in the wall are dwarf sized.. but if the DM allowed the character in the first place you can't exclude them from the story line. [/QUOTE]
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