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Non-Buff Spells For Melee Clerics
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<blockquote data-quote="Korak" data-source="post: 3132248" data-attributes="member: 9781"><p><strong>3 10th level sorcerors just to dispell...</strong></p><p></p><p>Wow. I mean, wow. Your DM is regularly adding 3 level 10 sorcerors or verious other similar creatures that just spend their actions dispelling you? Well, at least the xp should be good. I mean, bringing that kind of firepower to the encounter and just dispelling seems to be an xp gift to the players. Your animated heavy steel shield +1 will only cost 9170gp? Add in the MV and that's the cheapest 6 to 7 ac you can get.</p><p></p><p>The boots of speed are 12k. Virtually dispell proof. I mean, you'll lose the +1AC on their turn, but when your turn comes up again, just reactivate as a free action. Yeah, the stat items are just that good in this edition. That mirror image should be a good benefit for you. Any attempts at hitting you with a targetted dispell might only hit one of your images instead. Either that, or they have to resort to area dispells which can only get one of your buffs at most... and those are checked in order of caster level... so you can deliberately lower the caster level of your imprtnant buffs by one and perhaps even load up on a few lower level buffs at your normal caster level... or get some lower level pearls of power and have the casting cleric load you up with some lower level hour/level buffs at enhanced caster level in the morning when he uses his bead of kharma.</p><p></p><p>Hmm.. also your arcane caster could drop walls of force down to block line of effect and segregate the dispellers from the "real action."</p><p></p><p>Good luck man</p></blockquote><p></p>
[QUOTE="Korak, post: 3132248, member: 9781"] [b]3 10th level sorcerors just to dispell...[/b] Wow. I mean, wow. Your DM is regularly adding 3 level 10 sorcerors or verious other similar creatures that just spend their actions dispelling you? Well, at least the xp should be good. I mean, bringing that kind of firepower to the encounter and just dispelling seems to be an xp gift to the players. Your animated heavy steel shield +1 will only cost 9170gp? Add in the MV and that's the cheapest 6 to 7 ac you can get. The boots of speed are 12k. Virtually dispell proof. I mean, you'll lose the +1AC on their turn, but when your turn comes up again, just reactivate as a free action. Yeah, the stat items are just that good in this edition. That mirror image should be a good benefit for you. Any attempts at hitting you with a targetted dispell might only hit one of your images instead. Either that, or they have to resort to area dispells which can only get one of your buffs at most... and those are checked in order of caster level... so you can deliberately lower the caster level of your imprtnant buffs by one and perhaps even load up on a few lower level buffs at your normal caster level... or get some lower level pearls of power and have the casting cleric load you up with some lower level hour/level buffs at enhanced caster level in the morning when he uses his bead of kharma. Hmm.. also your arcane caster could drop walls of force down to block line of effect and segregate the dispellers from the "real action." Good luck man [/QUOTE]
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