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General Tabletop Discussion
*Pathfinder & Starfinder
Non-Buff Spells For Melee Clerics
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<blockquote data-quote="HeapThaumaturgist" data-source="post: 3132284" data-attributes="member: 12332"><p>Well, we have no arcane caster, which is a problem. The wizard got killed, oh, about lvl5 and the player (my wife) left the game for time reasons. Since then it's a Barbarian/Cleric (me) and a Cleric/Contemplative and a Rogue/Cleric and a ... fighter/paladin/cleric/occult-slayer. All clerics.</p><p></p><p>So, as clerics, much of our powerful stuff is buffs ... so dispel is a great counterattack against us because much of our stuff is so subject to it. An arcane caster could load up on the Boom-Boom and burn these guys out, but we have to buff up and beat them to death with weapons. The Cleric/Contemplative takes quite a bit of blasty magic, but it's rather ... inefficient ... to say the least. But it's all we've got.</p><p></p><p>We're playing Age of Worms, so I can't say that the GM is putting these things in there specifically to nullify my character ... probably the designers of the modules who figured we'd have a sorcerer to throw a dozen fireballs while the dispellers eat the clerics for breakfast. Unfortunately ... and I'm particularly vulnerable.</p><p></p><p>The math on Dispel Magic is obviously balanced from a PC perspective ... you cast a targeted dispel on a badguy, you'd like a reasonable chance of taking out something he has on him. And one dispel on one character would be: "Aw man, got my Death Ward." But three or four or six and eventually they WILL roll high enough times to get every ... single ... spell. The more spells you have, the more rolls they get, the more likely each one will get something. </p><p></p><p>We've used it ourselves, since it's so effective on us, and usually we'll get one thing if there's spells active on the badguy ... but we aren't fighting humanoids with class levels, we're fighting undead and aberrations and outsiders who have all of their junk as "special abilities" so there's nothing really TO dispel.</p><p></p><p>And that's the thing ... you can give a CR 6 monster an SLA of 10th level caster Dispel Magic, so it doesn't have to be a huge XP boost ... just strap "Casts As A Sorcerer" on there without actually increasing the CR and rock and roll. </p><p></p><p>Next time we go up I'm going to get the flying shield. I need places to stick spells other than myself. </p><p></p><p>--fje</p></blockquote><p></p>
[QUOTE="HeapThaumaturgist, post: 3132284, member: 12332"] Well, we have no arcane caster, which is a problem. The wizard got killed, oh, about lvl5 and the player (my wife) left the game for time reasons. Since then it's a Barbarian/Cleric (me) and a Cleric/Contemplative and a Rogue/Cleric and a ... fighter/paladin/cleric/occult-slayer. All clerics. So, as clerics, much of our powerful stuff is buffs ... so dispel is a great counterattack against us because much of our stuff is so subject to it. An arcane caster could load up on the Boom-Boom and burn these guys out, but we have to buff up and beat them to death with weapons. The Cleric/Contemplative takes quite a bit of blasty magic, but it's rather ... inefficient ... to say the least. But it's all we've got. We're playing Age of Worms, so I can't say that the GM is putting these things in there specifically to nullify my character ... probably the designers of the modules who figured we'd have a sorcerer to throw a dozen fireballs while the dispellers eat the clerics for breakfast. Unfortunately ... and I'm particularly vulnerable. The math on Dispel Magic is obviously balanced from a PC perspective ... you cast a targeted dispel on a badguy, you'd like a reasonable chance of taking out something he has on him. And one dispel on one character would be: "Aw man, got my Death Ward." But three or four or six and eventually they WILL roll high enough times to get every ... single ... spell. The more spells you have, the more rolls they get, the more likely each one will get something. We've used it ourselves, since it's so effective on us, and usually we'll get one thing if there's spells active on the badguy ... but we aren't fighting humanoids with class levels, we're fighting undead and aberrations and outsiders who have all of their junk as "special abilities" so there's nothing really TO dispel. And that's the thing ... you can give a CR 6 monster an SLA of 10th level caster Dispel Magic, so it doesn't have to be a huge XP boost ... just strap "Casts As A Sorcerer" on there without actually increasing the CR and rock and roll. Next time we go up I'm going to get the flying shield. I need places to stick spells other than myself. --fje [/QUOTE]
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