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<blockquote data-quote="Lokiare" data-source="post: 6262657" data-attributes="member: 83996"><p>I've gone over the number and situations in another thread. Its very clear that there is a disparity between casters and non-casters.</p><p></p><p></p><p></p><p>This one has to do with the role of the character and no one ever said 4E worked out of the box. It is more difficult to break the game than 3.5E so its a step in the right direction. You can more easily make a character concept and expect it to be viable than in any other edition of D&D (5E included).</p><p></p><p>What happens with your example is that 4E isn't perfectly balanced so you can make a build that is more effective than another. The answer is another question, did you have to sacrifice your character concept for that +1 and how much did it matter? In 4E a single +1 has diminishing returns as you level up so that about level 5 or so a single +1 is not going to make your character unplayable. In 5E its the opposite. A single +1 makes a huge difference seeing as you only get +5 to +7 across 20 levels. So the problem is worse in 5E than it is in 4E.</p><p></p><p> </p><p></p><p>No, its up to the math. You can't argue with math. Now if you play a game that relies less on the rules and more on DM fiat, then there is no problem, but then again there never was. You can throw out the mechanics in any edition and expect this to happen. What we are talking about here though is no matter how good a role player you are, or how much story and immersion your DM brings, if you actually follow the mechanical rules, you will start to see a discrepancy between the more effective character and the less effective character. Everyone has a threshold of acceptance.</p><p></p><p>I'm sure if all Wizards had a cantrip that was 'You instantly defeat all your enemies in this encounter' and the only attack the Fighter had was 'deal 1 point of damage on a crit, otherwise nothing happens', most if not all of you would be crying foul. Some people, like me, can't tolerate when two characters built to concept can't contribute equally. It makes the game less fun, when the game turns into Super Hero Wizard and his trusty side kick the Fighter, or BMX bandit and angel summoner:</p><p></p><p>[video=youtube;zFuMpYTyRjw]http://www.youtube.com/watch?v=zFuMpYTyRjw[/video]</p><p></p><p></p><p></p><p>I don't know. The Cantrips damage isn't really that good as others have pointed out.</p></blockquote><p></p>
[QUOTE="Lokiare, post: 6262657, member: 83996"] I've gone over the number and situations in another thread. Its very clear that there is a disparity between casters and non-casters. This one has to do with the role of the character and no one ever said 4E worked out of the box. It is more difficult to break the game than 3.5E so its a step in the right direction. You can more easily make a character concept and expect it to be viable than in any other edition of D&D (5E included). What happens with your example is that 4E isn't perfectly balanced so you can make a build that is more effective than another. The answer is another question, did you have to sacrifice your character concept for that +1 and how much did it matter? In 4E a single +1 has diminishing returns as you level up so that about level 5 or so a single +1 is not going to make your character unplayable. In 5E its the opposite. A single +1 makes a huge difference seeing as you only get +5 to +7 across 20 levels. So the problem is worse in 5E than it is in 4E. No, its up to the math. You can't argue with math. Now if you play a game that relies less on the rules and more on DM fiat, then there is no problem, but then again there never was. You can throw out the mechanics in any edition and expect this to happen. What we are talking about here though is no matter how good a role player you are, or how much story and immersion your DM brings, if you actually follow the mechanical rules, you will start to see a discrepancy between the more effective character and the less effective character. Everyone has a threshold of acceptance. I'm sure if all Wizards had a cantrip that was 'You instantly defeat all your enemies in this encounter' and the only attack the Fighter had was 'deal 1 point of damage on a crit, otherwise nothing happens', most if not all of you would be crying foul. Some people, like me, can't tolerate when two characters built to concept can't contribute equally. It makes the game less fun, when the game turns into Super Hero Wizard and his trusty side kick the Fighter, or BMX bandit and angel summoner: [video=youtube;zFuMpYTyRjw]http://www.youtube.com/watch?v=zFuMpYTyRjw[/video] I don't know. The Cantrips damage isn't really that good as others have pointed out. [/QUOTE]
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