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Non choices: must have and wants why someone that hates something must take it
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<blockquote data-quote="GMforPowergamers" data-source="post: 6262670" data-attributes="member: 67338"><p>I can win a fight with orcs, I can win a debate with the prince, I can loose a fight with the cult, I can win the senereo of the lost painting... there are lots of little win/lose in D&D and always has been, and part of role playing is to win and loose and react.</p><p></p><p> Yes I agree but less so then 3e, and more so then 4e... but cantrips are not the problem...</p><p></p><p></p><p> buut some how we get lost on X should maybe be down played a bit, and turn it into X should be free or not at all...</p><p></p><p></p><p></p><p> no but that was not the fault of the system... and it was fun for everyone...</p><p></p><p></p><p> nope</p><p> I'm missing what this is about...</p><p></p><p> </p><p></p><p> </p><p>You can argue the interpretation of the math though, and that is what I do with both at will damage cantrips and expertise feats...</p><p></p><p></p><p></p><p></p><p>I'm not sure who through out the mechanics, we didn't</p><p></p><p></p><p></p><p>I would laugh and say "Wow, I guess they reall is caster supremecy" then never pay 1 cent toward that game... infact I wont even play pathfinder because of the imbalance there (although I keep trying and hopeing it's changed)</p><p></p><p> the problem is that we need to set things correctly, the wizard needs a bit toneing down and the fighter needs work, but it is better then 3e was... and it seems to me like screaming and yelling "It's broken" isn't how to fix the problem...</p><p></p><p></p><p></p><p></p><p></p><p>it will make those that want non damageing cantrips a bit happier...</p></blockquote><p></p>
[QUOTE="GMforPowergamers, post: 6262670, member: 67338"] I can win a fight with orcs, I can win a debate with the prince, I can loose a fight with the cult, I can win the senereo of the lost painting... there are lots of little win/lose in D&D and always has been, and part of role playing is to win and loose and react. Yes I agree but less so then 3e, and more so then 4e... but cantrips are not the problem... buut some how we get lost on X should maybe be down played a bit, and turn it into X should be free or not at all... no but that was not the fault of the system... and it was fun for everyone... nope I'm missing what this is about... You can argue the interpretation of the math though, and that is what I do with both at will damage cantrips and expertise feats... I'm not sure who through out the mechanics, we didn't I would laugh and say "Wow, I guess they reall is caster supremecy" then never pay 1 cent toward that game... infact I wont even play pathfinder because of the imbalance there (although I keep trying and hopeing it's changed) the problem is that we need to set things correctly, the wizard needs a bit toneing down and the fighter needs work, but it is better then 3e was... and it seems to me like screaming and yelling "It's broken" isn't how to fix the problem... it will make those that want non damageing cantrips a bit happier... [/QUOTE]
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