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Non choices: must have and wants why someone that hates something must take it
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<blockquote data-quote="Minigiant" data-source="post: 6262692" data-attributes="member: 63508"><p>Personally, I think the issue is one of clear options. If there is another option shown to be an equally viable pick, then the choice is there. In my game, all scrolls not brought in shops or given as rewards or ciphered. So most groups want someone who can read scrolls with them in the field. You can choose not to but it will cost you gold and availability. I give them this information early and the choice for either way is clear.</p><p></p><p>For example if cantrips were tied to subclass and the subclass determined a character's at will ability then there would be less of an issue. This would be having one mage subclass having a bonus control whereas another giving extra attacks and another giving more spell slot, then there would be less of an issue.</p><p></p><p>It is mostly an issue of clarity and then price.</p></blockquote><p></p>
[QUOTE="Minigiant, post: 6262692, member: 63508"] Personally, I think the issue is one of clear options. If there is another option shown to be an equally viable pick, then the choice is there. In my game, all scrolls not brought in shops or given as rewards or ciphered. So most groups want someone who can read scrolls with them in the field. You can choose not to but it will cost you gold and availability. I give them this information early and the choice for either way is clear. For example if cantrips were tied to subclass and the subclass determined a character's at will ability then there would be less of an issue. This would be having one mage subclass having a bonus control whereas another giving extra attacks and another giving more spell slot, then there would be less of an issue. It is mostly an issue of clarity and then price. [/QUOTE]
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