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Non choices: must have and wants why someone that hates something must take it
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<blockquote data-quote="Dannyalcatraz" data-source="post: 6262876" data-attributes="member: 19675"><p>No. Not if you're comitted to playing your PC's concept. IMHO, the abilities a PC gets would be dependent on what the PC would choose not the player playing the game.</p><p></p><p>So, if my concept is "fire mage"- an utter and total (high-Int, low-Wis) pyromaniac arcanist- the fact that Sleep, Magic Missile, Lightning Bolt, etc. are out there won't really impinge on the character's psyche. He probably knows that there are more creatures out there that are resistant or immune to fire than any other energy type, and that doesn't matter to him, either. He wants things to see things <em>burn.</em> That which he can't burn...well...he'll think of something else if & when. Besides, isn't helping you out what friends are for?</p><p></p><p>Sure, "competent class A with some minor quirk or odd background" is the way some people design PCs, and there is nothing wrong with that. I've been happily playing alongside some guys who play like that continuously since 1998. But it's less a solid <em>character</em> concept and more of a character sketch. (And I <em>do </em>realize that you were presenting it on the fly as but an example.)</p><p></p><p>I'll even give you a real-world example. If you want to be an entertainment lawyer in the USA, your odds of success are best if you live & practice in LA or NYC. Other cities matter, too, but those are the big entertainment hubs. Those would be the optimal choices.</p><p></p><p>Well, I'm an entertainment lawyer who lives and practices in Texas...and <em>not</em> Austin, either. Odds are good that you'll never see my clients on TV or buy their music. So it goes. I still rendered valuable service to them, nonetheless.</p></blockquote><p></p>
[QUOTE="Dannyalcatraz, post: 6262876, member: 19675"] No. Not if you're comitted to playing your PC's concept. IMHO, the abilities a PC gets would be dependent on what the PC would choose not the player playing the game. So, if my concept is "fire mage"- an utter and total (high-Int, low-Wis) pyromaniac arcanist- the fact that Sleep, Magic Missile, Lightning Bolt, etc. are out there won't really impinge on the character's psyche. He probably knows that there are more creatures out there that are resistant or immune to fire than any other energy type, and that doesn't matter to him, either. He wants things to see things [I]burn.[/I] That which he can't burn...well...he'll think of something else if & when. Besides, isn't helping you out what friends are for? Sure, "competent class A with some minor quirk or odd background" is the way some people design PCs, and there is nothing wrong with that. I've been happily playing alongside some guys who play like that continuously since 1998. But it's less a solid [I]character[/I] concept and more of a character sketch. (And I [I]do [/I]realize that you were presenting it on the fly as but an example.) I'll even give you a real-world example. If you want to be an entertainment lawyer in the USA, your odds of success are best if you live & practice in LA or NYC. Other cities matter, too, but those are the big entertainment hubs. Those would be the optimal choices. Well, I'm an entertainment lawyer who lives and practices in Texas...and [I]not[/I] Austin, either. Odds are good that you'll never see my clients on TV or buy their music. So it goes. I still rendered valuable service to them, nonetheless. [/QUOTE]
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