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Non choices: must have and wants why someone that hates something must take it
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<blockquote data-quote="ExploderWizard" data-source="post: 6263037" data-attributes="member: 66434"><p>I would say it depends on the rpg. Some rpgs <em>are </em>designed primarily with storytelling in mind. D&D, as it was originally created isn't one of them. </p><p></p><p></p><p></p><p>There is winning and losing within D&D. What makes the rpg form so unique is that winning and losing are not game ending conditions. You can achieve a victory and the game continues. Likewise, you can suffer a defeat, and the game still continues. Even a TPK doesn't have to mean the end of the game. The game world lives in the minds of the participants. New characters can be generated to keep exploring it, so the game can continue so long as the players wish. </p><p></p><p>Thus winning and losing are not destinations, merely stops along a potentially endless journey. </p><p></p><p></p><p></p><p></p><p></p><p>It would then be acceptable for me to laugh in the face of such an idiot for treating a game as such serious business. If the rest of the group felt that way I would back away very slowly making sure to never take my eyes off of them until I was safely away. Life is too short for that kind of tripe. </p><p></p><p></p><p></p><p>I would personally like to see the end of encounter hoop jumping die altogether. More adventures that feature interesting locations, scenarios, and objectives without compartmentalizing them into pre-packaged encounters. Situations and specific setups will arise naturally from play. There isn't a need to create scripted set dressed scenes.</p></blockquote><p></p>
[QUOTE="ExploderWizard, post: 6263037, member: 66434"] I would say it depends on the rpg. Some rpgs [I]are [/I]designed primarily with storytelling in mind. D&D, as it was originally created isn't one of them. There is winning and losing within D&D. What makes the rpg form so unique is that winning and losing are not game ending conditions. You can achieve a victory and the game continues. Likewise, you can suffer a defeat, and the game still continues. Even a TPK doesn't have to mean the end of the game. The game world lives in the minds of the participants. New characters can be generated to keep exploring it, so the game can continue so long as the players wish. Thus winning and losing are not destinations, merely stops along a potentially endless journey. It would then be acceptable for me to laugh in the face of such an idiot for treating a game as such serious business. If the rest of the group felt that way I would back away very slowly making sure to never take my eyes off of them until I was safely away. Life is too short for that kind of tripe. I would personally like to see the end of encounter hoop jumping die altogether. More adventures that feature interesting locations, scenarios, and objectives without compartmentalizing them into pre-packaged encounters. Situations and specific setups will arise naturally from play. There isn't a need to create scripted set dressed scenes. [/QUOTE]
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