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<blockquote data-quote="GMforPowergamers" data-source="post: 6263052" data-attributes="member: 67338"><p>I too would like to back Lokiare up here, I've seen both sides. I watched as two players (the same two for both examples) rolled almost identical stats, and decided to make there characters brothers. One a Warlock, the other a Paliden. the concepts were (paliden player) a great swordman who travels the land doing good deeds and protecting his younger brother, and (Warlock player) a con man/grifter who made a deal with faries for power. Because the warlock had taken a power that let him put his eldritch blast into a melee weapon, and some cool feats, he had a higher attack but vs touch and did more damage with his rapier then the paliden with the greatsword... he used to call him self a bombdigity swordsman... it ruined (well was a part of what ruined) that campaign. In another campaign the paliden player was our spell caster, he was a warlock/sorcerer going for a prestige class that would give him both (like mystic theurge but from a later book) the orginal warlock player was playing a rogue/ranger but died, and brought in a specialist wizard with master specialist who traded out his familiar for a special ability matching his specility and some reserve feats... it took 1 game for him to do everything the other player could do...but better.</p><p></p><p></p><p></p><p></p><p></p><p>let me break part of this out because it gets lost in these moments</p><p></p><p>sometimes things that look awesome fall into this category, in the above example of the paliden and the warlock taking a great sword seems on the surface better then a rapier for damage, and weapon focus seems better then weapon finesse... but the +1 to hit and 2d6 damage did less then the dex instead of str and 1d6 every time...</p><p></p><p></p><p></p><p>now is where I disagree... it is a valid choice to make yourself less effective at combat if you choose to focus on something else... it just should not be the default and only happen by choice.</p><p></p><p> I agree you should have that option... just like the option of playing a wise sage with little to no combat magic should be too...</p></blockquote><p></p>
[QUOTE="GMforPowergamers, post: 6263052, member: 67338"] I too would like to back Lokiare up here, I've seen both sides. I watched as two players (the same two for both examples) rolled almost identical stats, and decided to make there characters brothers. One a Warlock, the other a Paliden. the concepts were (paliden player) a great swordman who travels the land doing good deeds and protecting his younger brother, and (Warlock player) a con man/grifter who made a deal with faries for power. Because the warlock had taken a power that let him put his eldritch blast into a melee weapon, and some cool feats, he had a higher attack but vs touch and did more damage with his rapier then the paliden with the greatsword... he used to call him self a bombdigity swordsman... it ruined (well was a part of what ruined) that campaign. In another campaign the paliden player was our spell caster, he was a warlock/sorcerer going for a prestige class that would give him both (like mystic theurge but from a later book) the orginal warlock player was playing a rogue/ranger but died, and brought in a specialist wizard with master specialist who traded out his familiar for a special ability matching his specility and some reserve feats... it took 1 game for him to do everything the other player could do...but better. let me break part of this out because it gets lost in these moments sometimes things that look awesome fall into this category, in the above example of the paliden and the warlock taking a great sword seems on the surface better then a rapier for damage, and weapon focus seems better then weapon finesse... but the +1 to hit and 2d6 damage did less then the dex instead of str and 1d6 every time... now is where I disagree... it is a valid choice to make yourself less effective at combat if you choose to focus on something else... it just should not be the default and only happen by choice. I agree you should have that option... just like the option of playing a wise sage with little to no combat magic should be too... [/QUOTE]
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