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Non choices: must have and wants why someone that hates something must take it
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<blockquote data-quote="Argyle King" data-source="post: 6263189" data-attributes="member: 58416"><p>Actually, I have no issue with attack cantrips. What I have an issue with is that D&D has a history of presenting some options as being supposedly valid options, and some of those actually look like they are to the casual observer; however, they are in actual play options which do not work. </p><p></p><p>I've also said I have no problem taking suboptimal choices for character concepts. Heck, I'm currently playing a 3.5 character who is a caster and multiclassed; that's quite obviously suboptimal due to how the various pieces of 3.5 interact. However, even with the choices I made for that character, I'm still good enough that it's not noticeable; even in areas where I'm behind the power curve compared to the rest of the group, I still manage well enough to be in the same general ballpark. I can give examples of why I say some choices "literally make you incapable of functioning properly;" examples which have nothing to do with any of the characters I've personally played in a very long time, but I see no point in expressing it because you appear to believe a certain way; a way which does not care about why I would say that. Though, I will offer that I came to that statement via choices made by newer players who were attracted to the game during my time with the various editions, and needing to guide them away from choices which were presented to them via the books and the game rules as choices which should work, but actually don't. I myself had one experience with that with my first 3.5 character; despite your beliefs, I did learn, and I did go on to make better and more successful characters. My point isn't that I am incapable of doing so; my point is that I find it less fun for the game to be built in such a way that it expects me to do that as a normal part of the game. </p><p></p><p>You appear to be assuming a lot of things about what I do when I play which are not true; not even close to being true. It appears that you made a suboptimal choice for your response without being aware of it because of the manner I may have presented myself or my point of view previously. You thought making that choice would allow you to adequately participate, but, in actual play, that's not how it's working out because what you believed about how it worked isn't actually anywhere close to how it actually does. </p><p></p><p>I don't ask for rules to be removed. I ask for the rules to work better. If that's a psychological issue, I will happily admit to being insane.</p></blockquote><p></p>
[QUOTE="Argyle King, post: 6263189, member: 58416"] Actually, I have no issue with attack cantrips. What I have an issue with is that D&D has a history of presenting some options as being supposedly valid options, and some of those actually look like they are to the casual observer; however, they are in actual play options which do not work. I've also said I have no problem taking suboptimal choices for character concepts. Heck, I'm currently playing a 3.5 character who is a caster and multiclassed; that's quite obviously suboptimal due to how the various pieces of 3.5 interact. However, even with the choices I made for that character, I'm still good enough that it's not noticeable; even in areas where I'm behind the power curve compared to the rest of the group, I still manage well enough to be in the same general ballpark. I can give examples of why I say some choices "literally make you incapable of functioning properly;" examples which have nothing to do with any of the characters I've personally played in a very long time, but I see no point in expressing it because you appear to believe a certain way; a way which does not care about why I would say that. Though, I will offer that I came to that statement via choices made by newer players who were attracted to the game during my time with the various editions, and needing to guide them away from choices which were presented to them via the books and the game rules as choices which should work, but actually don't. I myself had one experience with that with my first 3.5 character; despite your beliefs, I did learn, and I did go on to make better and more successful characters. My point isn't that I am incapable of doing so; my point is that I find it less fun for the game to be built in such a way that it expects me to do that as a normal part of the game. You appear to be assuming a lot of things about what I do when I play which are not true; not even close to being true. It appears that you made a suboptimal choice for your response without being aware of it because of the manner I may have presented myself or my point of view previously. You thought making that choice would allow you to adequately participate, but, in actual play, that's not how it's working out because what you believed about how it worked isn't actually anywhere close to how it actually does. I don't ask for rules to be removed. I ask for the rules to work better. If that's a psychological issue, I will happily admit to being insane. [/QUOTE]
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