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Non choices: must have and wants why someone that hates something must take it
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<blockquote data-quote="Argyle King" data-source="post: 6263308" data-attributes="member: 58416"><p>I would actually agree with the majority of this post. Though, having my response to nearly every D&D discussion being "well, maybe try playing a different rpg" doesn't really generate conversation. It also paints me as a fanboy of those other games -which I most certainly am, but I would prefer to engage in discussion of a game and figure out how a game could possibly be better rather than just tell someone they're 'doing it wrong.' I feel that's healthier for the hobby, discussion among the community, and for the evolution of rpgs going forward. </p><p></p><p>It also helps me to increase my own knowledge of games so that I can help newer players in the groups I game with, and because I like to have actual experience with a subject (such as a particular game) before criticizing it or commenting on it rather than just blindly making statements about it without any actual experience with it (as I've often seen done on various fora.) </p><p></p><p></p><p></p><p></p><p></p><p>I never played AD&D, so I cannot comment on that.</p><p></p><p>As for the 4E example, we didn't know (at the time) what he had picked, but the idea of a dwarf warlord using an axe didn't seem to be an odd D&D concept. It wasn't until I started noticing that he was really struggling (and not enjoying the game) that I took a look at what was going on. The only reason I really noticed at all is because I was also playing a Warlord at the time (I typically do when playing 4E,) and it seemed really odd during sessions that he was missing things that I was easily hitting. Even at that point, the reason I was able to help was due to being very experienced with the class he was playing and being moderately experienced with the system we were playing at that point in time. Had it happened earlier in my experience with 4E, I doubt the group would have had any idea what was going on. It was (like 5th will be when it's released) a system we had never played before, and it was different enough from the previous system that our assumptions concerning play, class power, and various other things could not be applied. </p><p></p><p>What are your feelings toward the other examples I put forward? As I said earlier, "sub-optimal" doesn't exactly cover some of what I'm trying to say.</p></blockquote><p></p>
[QUOTE="Argyle King, post: 6263308, member: 58416"] I would actually agree with the majority of this post. Though, having my response to nearly every D&D discussion being "well, maybe try playing a different rpg" doesn't really generate conversation. It also paints me as a fanboy of those other games -which I most certainly am, but I would prefer to engage in discussion of a game and figure out how a game could possibly be better rather than just tell someone they're 'doing it wrong.' I feel that's healthier for the hobby, discussion among the community, and for the evolution of rpgs going forward. It also helps me to increase my own knowledge of games so that I can help newer players in the groups I game with, and because I like to have actual experience with a subject (such as a particular game) before criticizing it or commenting on it rather than just blindly making statements about it without any actual experience with it (as I've often seen done on various fora.) I never played AD&D, so I cannot comment on that. As for the 4E example, we didn't know (at the time) what he had picked, but the idea of a dwarf warlord using an axe didn't seem to be an odd D&D concept. It wasn't until I started noticing that he was really struggling (and not enjoying the game) that I took a look at what was going on. The only reason I really noticed at all is because I was also playing a Warlord at the time (I typically do when playing 4E,) and it seemed really odd during sessions that he was missing things that I was easily hitting. Even at that point, the reason I was able to help was due to being very experienced with the class he was playing and being moderately experienced with the system we were playing at that point in time. Had it happened earlier in my experience with 4E, I doubt the group would have had any idea what was going on. It was (like 5th will be when it's released) a system we had never played before, and it was different enough from the previous system that our assumptions concerning play, class power, and various other things could not be applied. What are your feelings toward the other examples I put forward? As I said earlier, "sub-optimal" doesn't exactly cover some of what I'm trying to say. [/QUOTE]
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