Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Non choices: must have and wants why someone that hates something must take it
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Lokiare" data-source="post: 6263638" data-attributes="member: 83996"><p>What happens when you want to play a light armored pole arm fighter? The solution would be to separate the armor bonuses from the weapon bonuses. So you would have a "weapon style" and an "armor style"</p><p></p><p>Weapon Style</p><p>Light Weapon - While wielding a light weapon you gain a +1 to attack and damage.</p><p></p><p>Heavy Weapon - Deal 2x Str mod damage while using a two handed weapon instead of the normal 1x Str mod.</p><p></p><p>Pole Arm - If a creature moves through an area you can attack while you are wielding a pole arm, you can spend your reaction to make an attack against them.</p><p></p><p>Archery - You can ignore penalties for shooting through enemies and extend your range by 5 feet while wielding a ranged weapon.</p><p></p><p>Two Weapon - You can add your ability modifier to the damage of your second attack while wielding two light or finesse weapons.</p><p></p><p>Armor Style</p><p>Light Armor - While wearing light armor without a shield you gain a +2 bonus to AC.</p><p></p><p>Medium Armor - While wearing medium armor you can ignore disadvantage granted by the medium armor. If the armor doesn't grant disadvantage, then instead you can add a maximum of +3 from your dexterity to your AC.</p><p></p><p>Heavy Armor - While wearing heavy armor you gain a +2 bonus to AC against opportunity attacks or attacks that require a reaction.</p><p></p><p>Shielding Style - As a reaction you can impose disadvantage on an opponent that is attacking an adjacent ally or yourself or who is using a ranged weapon through your space (such as an archer shooting at a target behind you).</p><p></p><p>Then you could mix and match. In addition to make it easier and simpler, we can create 'templates' that players can take to quickly create a character:</p><p></p><p>Swashbuckler - Light Armor, Light Weapon</p><p>Hunter - Medium Armor, Two Weapon</p><p>Sword and Board - Heavy Armor, Light Weapon</p><p>Pole Arm Master - Heavy Armor, Pole Arm</p><p>Spear Master - Light Armor, Pole Arm</p><p>etc...etc...</p><p></p><p>Not likely to happen at this stage of the development, but that's how I would do it...</p></blockquote><p></p>
[QUOTE="Lokiare, post: 6263638, member: 83996"] What happens when you want to play a light armored pole arm fighter? The solution would be to separate the armor bonuses from the weapon bonuses. So you would have a "weapon style" and an "armor style" Weapon Style Light Weapon - While wielding a light weapon you gain a +1 to attack and damage. Heavy Weapon - Deal 2x Str mod damage while using a two handed weapon instead of the normal 1x Str mod. Pole Arm - If a creature moves through an area you can attack while you are wielding a pole arm, you can spend your reaction to make an attack against them. Archery - You can ignore penalties for shooting through enemies and extend your range by 5 feet while wielding a ranged weapon. Two Weapon - You can add your ability modifier to the damage of your second attack while wielding two light or finesse weapons. Armor Style Light Armor - While wearing light armor without a shield you gain a +2 bonus to AC. Medium Armor - While wearing medium armor you can ignore disadvantage granted by the medium armor. If the armor doesn't grant disadvantage, then instead you can add a maximum of +3 from your dexterity to your AC. Heavy Armor - While wearing heavy armor you gain a +2 bonus to AC against opportunity attacks or attacks that require a reaction. Shielding Style - As a reaction you can impose disadvantage on an opponent that is attacking an adjacent ally or yourself or who is using a ranged weapon through your space (such as an archer shooting at a target behind you). Then you could mix and match. In addition to make it easier and simpler, we can create 'templates' that players can take to quickly create a character: Swashbuckler - Light Armor, Light Weapon Hunter - Medium Armor, Two Weapon Sword and Board - Heavy Armor, Light Weapon Pole Arm Master - Heavy Armor, Pole Arm Spear Master - Light Armor, Pole Arm etc...etc... Not likely to happen at this stage of the development, but that's how I would do it... [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Non choices: must have and wants why someone that hates something must take it
Top