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Non choices: must have and wants why someone that hates something must take it
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<blockquote data-quote="Dannyalcatraz" data-source="post: 6263739" data-attributes="member: 19675"><p>Don't know. If they were like me, lots. I've equipped sword & board warriors with shortswords, longswords, morning stars, flails, hammers, scimitars, maces...maybe every one handed weapon that wasn't a dagger.</p><p></p><p>(But I know I am atypical.).</p><p></p><p></p><p></p><p>Yes, weapon and shield. The character is an "Arcane Paladin", so he's using an archetypal combination- that's a choice dictated by concept. (With his d8HD, and basically a 3/4 BAB.) Would you care to guess which über feats and spells he has?</p><p></p><p>SSwds are what I usually use for 2wf. The last time I did that kind of build- 2 3.5Ed PCs ago- the PC used a ShSwd and Whip. He was a tripper/disarmer.</p><p></p><p></p><p></p><p></p><p>It's all about proficiency. I know of a Dutch bodyguard/mercenary. He does knives. Only.</p><p></p><p></p><p></p><p>Who ever heard of a sniper doing anything?</p><p></p><p>Right tool for the job & proficiency matter: most snipers are operating at ranges many times the range of a bow or crossbow.</p><p></p><p>Still, people kill people with arrows or bolts even today, despite the widespread availability of firearms:</p><p></p><p><a href="http://www.cbc.ca/news/canada/british-columbia/mission-b-c-crossbow-attack-kills-1-man-injures-another-1.2538825" target="_blank">http://www.cbc.ca/news/canada/british-columbia/mission-b-c-crossbow-attack-kills-1-man-injures-another-1.2538825</a></p><p></p><p><a href="http://www.nbcnews.com/news/us-news/pennsylvania-man-found-headless-handless-was-killed-arrow-through-heart-v20761994" target="_blank">http://www.nbcnews.com/news/us-news/pennsylvania-man-found-headless-handless-was-killed-arrow-through-heart-v20761994</a></p><p></p><p><a href="http://www.cbsnews.com/news/man-killed-father-in-wyoming-bow-and-arrow-attack/" target="_blank">http://www.cbsnews.com/news/man-killed-father-in-wyoming-bow-and-arrow-attack/</a></p><p></p><p><a href="http://www.post-gazette.com/local/region/2011/10/11/Armed-man-killed-by-arrow-at-Somerset-County-home/stories/201110110268" target="_blank">http://www.post-gazette.com/local/region/2011/10/11/Armed-man-killed-by-arrow-at-Somerset-County-home/stories/201110110268</a></p><p></p><p>On average, people kill people with the things they 1) are most comfortable with and/or 2) what they have on hand.</p><p></p><p></p><p></p><p></p><p>The point was that PG is a better feat than MG if for no other reason than it improves with level. You can "turn it off" if your foes are tough to hit, but MG is always on. PA is also useful with more weapons in a standard campaign. The sole mechanical advantage MG has is its lack of prereqs.</p><p></p><p></p><p></p><p>A sorcerer in no armor with a dagger would not be suffering non-proficient armor based skill and non-proficient combat penalties with his weapon, and probably wouldn't have a Toad familiar (for the HP).</p><p></p><p></p><p></p><p></p><p>IMHO, the non-proficiency and ASF penalties make that pretty clear.</p><p></p><p></p><p></p><p>The real point of options books in HERO is different than for games like D&D.</p><p></p><p>With D&D supplements, you're expanding options.</p><p></p><p>With HERO supplements, you're mostly saving players & GMs time and preventing option paralysis. Additionally, some play a role in standardizing the way things work within a campaign, illustrating what a typical elf or halberd looks like.</p><p></p><p>HERO supplements can also be a huge boon for characters with things like variable power pools- essentially a reserve of points set aside that can be allocated into abilities or gear on the fly.</p></blockquote><p></p>
[QUOTE="Dannyalcatraz, post: 6263739, member: 19675"] Don't know. If they were like me, lots. I've equipped sword & board warriors with shortswords, longswords, morning stars, flails, hammers, scimitars, maces...maybe every one handed weapon that wasn't a dagger. (But I know I am atypical.). Yes, weapon and shield. The character is an "Arcane Paladin", so he's using an archetypal combination- that's a choice dictated by concept. (With his d8HD, and basically a 3/4 BAB.) Would you care to guess which über feats and spells he has? SSwds are what I usually use for 2wf. The last time I did that kind of build- 2 3.5Ed PCs ago- the PC used a ShSwd and Whip. He was a tripper/disarmer. It's all about proficiency. I know of a Dutch bodyguard/mercenary. He does knives. Only. Who ever heard of a sniper doing anything? Right tool for the job & proficiency matter: most snipers are operating at ranges many times the range of a bow or crossbow. Still, people kill people with arrows or bolts even today, despite the widespread availability of firearms: [url]http://www.cbc.ca/news/canada/british-columbia/mission-b-c-crossbow-attack-kills-1-man-injures-another-1.2538825[/url] [url]http://www.nbcnews.com/news/us-news/pennsylvania-man-found-headless-handless-was-killed-arrow-through-heart-v20761994[/url] [url]http://www.cbsnews.com/news/man-killed-father-in-wyoming-bow-and-arrow-attack/[/url] [url]http://www.post-gazette.com/local/region/2011/10/11/Armed-man-killed-by-arrow-at-Somerset-County-home/stories/201110110268[/url] On average, people kill people with the things they 1) are most comfortable with and/or 2) what they have on hand. The point was that PG is a better feat than MG if for no other reason than it improves with level. You can "turn it off" if your foes are tough to hit, but MG is always on. PA is also useful with more weapons in a standard campaign. The sole mechanical advantage MG has is its lack of prereqs. A sorcerer in no armor with a dagger would not be suffering non-proficient armor based skill and non-proficient combat penalties with his weapon, and probably wouldn't have a Toad familiar (for the HP). IMHO, the non-proficiency and ASF penalties make that pretty clear. The real point of options books in HERO is different than for games like D&D. With D&D supplements, you're expanding options. With HERO supplements, you're mostly saving players & GMs time and preventing option paralysis. Additionally, some play a role in standardizing the way things work within a campaign, illustrating what a typical elf or halberd looks like. HERO supplements can also be a huge boon for characters with things like variable power pools- essentially a reserve of points set aside that can be allocated into abilities or gear on the fly. [/QUOTE]
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