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<blockquote data-quote="TwoSix" data-source="post: 6263851" data-attributes="member: 205"><p>Hmm, interesting. I might have to track down DitV and take a look at the mechanics. I wonder if there's a way to map this sort of mechanic onto logistical challenges, which seem to be the heart of the "Step on Up" play in an OD&D environment. </p><p></p><p>Basically, I've been converting my OSR game from last year onto a 4e skeleton, where I use the math of 4e and 4e monsters, but I only gave them a few abilities based on their character backgrounds. (The playbooks from the exemplary OSR game Beyond the Wall gave all the characters a host of connections between party members, their home town, and assorted other hooks to hang the starting abilities from.) Now, they level up (gaining only hit points and the +1/2 level bonus) at the completion of major arcs, and all their other abilities come from interaction with NPCs and finding magic items. </p><p></p><p>I like the idea of taking these interactions wherein they gain abilities, and moving it from fiat to a more robust mechanical system. Great success in the learning conflict might grant a more potent version of an ability, while failure might mean the ability is now unavailable, or comes at a mechanical cost.</p></blockquote><p></p>
[QUOTE="TwoSix, post: 6263851, member: 205"] Hmm, interesting. I might have to track down DitV and take a look at the mechanics. I wonder if there's a way to map this sort of mechanic onto logistical challenges, which seem to be the heart of the "Step on Up" play in an OD&D environment. Basically, I've been converting my OSR game from last year onto a 4e skeleton, where I use the math of 4e and 4e monsters, but I only gave them a few abilities based on their character backgrounds. (The playbooks from the exemplary OSR game Beyond the Wall gave all the characters a host of connections between party members, their home town, and assorted other hooks to hang the starting abilities from.) Now, they level up (gaining only hit points and the +1/2 level bonus) at the completion of major arcs, and all their other abilities come from interaction with NPCs and finding magic items. I like the idea of taking these interactions wherein they gain abilities, and moving it from fiat to a more robust mechanical system. Great success in the learning conflict might grant a more potent version of an ability, while failure might mean the ability is now unavailable, or comes at a mechanical cost. [/QUOTE]
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