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Non choices: must have and wants why someone that hates something must take it
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<blockquote data-quote="Cybit" data-source="post: 6263878" data-attributes="member: 66111"><p>Just going to say if you're looking for a swashbuckler type of character (be it the rogue way or the fighter way), I would not worry too terribly much about it. </p><p></p><p>Also, no first level fighter is getting plate. Hell, no 3rd level fighter is getting plate. Plate costs 5000 GP. At first level, and the 175 GP you receive at 1st level, you would be able to buy chainmail IIRC, which would put you at a 16. A shield would add 2 AC, so that would be 18. </p><p></p><p>While Loki's argument is (mostly) valid as it currently stands, understand that the public playtest documents were never intended to be looked at beyond broad strokes. The overarching flaw of detailed numerical analysis of the public documents is that the numbers were never intended to be finalized, just the general concepts. </p><p></p><p>My group is split between hardcore powergamers / optimizers / whatever you want to call them, moderately experienced players, and brand new players. The optimized characters aren't terribly much better than the sort of more flavorful characters, and are easily even or weaker once you bring in non-combat encounters. Which, since I'm running pregenerated adventures, isn't due to me tilting the game towards roleplaying or exploration to counter any imbalances in the game. </p><p></p><p>Just my two cents.</p></blockquote><p></p>
[QUOTE="Cybit, post: 6263878, member: 66111"] Just going to say if you're looking for a swashbuckler type of character (be it the rogue way or the fighter way), I would not worry too terribly much about it. Also, no first level fighter is getting plate. Hell, no 3rd level fighter is getting plate. Plate costs 5000 GP. At first level, and the 175 GP you receive at 1st level, you would be able to buy chainmail IIRC, which would put you at a 16. A shield would add 2 AC, so that would be 18. While Loki's argument is (mostly) valid as it currently stands, understand that the public playtest documents were never intended to be looked at beyond broad strokes. The overarching flaw of detailed numerical analysis of the public documents is that the numbers were never intended to be finalized, just the general concepts. My group is split between hardcore powergamers / optimizers / whatever you want to call them, moderately experienced players, and brand new players. The optimized characters aren't terribly much better than the sort of more flavorful characters, and are easily even or weaker once you bring in non-combat encounters. Which, since I'm running pregenerated adventures, isn't due to me tilting the game towards roleplaying or exploration to counter any imbalances in the game. Just my two cents. [/QUOTE]
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