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Non choices: must have and wants why someone that hates something must take it
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<blockquote data-quote="Cybit" data-source="post: 6264014" data-attributes="member: 66111"><p>There are no adventures currently where a single PC will gain 10000 GP by level 3 or 4 unless everyone else decides to not take their share of the money. (Magic Items notwithstanding). </p><p></p><p>Though, ultimately, they will achieve plate, so we can say that at some point, a SnB fighter will reach AC 20. That said, I will repeat my earlier statements about not worrying about swashbucklers. I'd be more worried if something does have a specific archetype laid out in the playtest and it was vastly underpowered.</p><p></p><p></p><p></p><p>They have very good mathematicians currently working on tweaking the numbers, pretty much some of the best you can find for games (The MtG developers). Also, unfortunately for them, several of their playtesters have advanced mathematics degrees, so they're stuck hearing from them as well. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> (The downside of being located near Seattle, as it were)</p><p></p><p>Also, CharOp routinely uses very charitable interpretations of the game rules. </p><p></p><p></p><p></p><p>A couple of them are; but I also did ban multiclassing for the time being. MC'ing is getting the hybrid treatment based on the public packet. IE, you can allow it, but understand it does mess with the game in some powerful ways. </p><p></p><p>Also, as I pointed out earlier, the public playtest documents were not intended to be detailed numerical tests. You're going to find issues with the numbers in the public playtest, since the intent of the packets were primarily to gauge feel and very basic math, as opposed to detailed DPR calculations. </p><p></p><p>4E was very balanced w/ respect to 3E. I think 5E is striking a balance between the two. Outside of a few problematic areas, none of my players have hit that point of "damn, I want to be thematically X, but Y is too damn powerful to pass up". I also have 4 primary spellcasters in a group of 6 players, and neither of the non-spellcasters feel useless. Hell, some of the spellcasters sort of feel useless. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="Cybit, post: 6264014, member: 66111"] There are no adventures currently where a single PC will gain 10000 GP by level 3 or 4 unless everyone else decides to not take their share of the money. (Magic Items notwithstanding). Though, ultimately, they will achieve plate, so we can say that at some point, a SnB fighter will reach AC 20. That said, I will repeat my earlier statements about not worrying about swashbucklers. I'd be more worried if something does have a specific archetype laid out in the playtest and it was vastly underpowered. They have very good mathematicians currently working on tweaking the numbers, pretty much some of the best you can find for games (The MtG developers). Also, unfortunately for them, several of their playtesters have advanced mathematics degrees, so they're stuck hearing from them as well. :D (The downside of being located near Seattle, as it were) Also, CharOp routinely uses very charitable interpretations of the game rules. A couple of them are; but I also did ban multiclassing for the time being. MC'ing is getting the hybrid treatment based on the public packet. IE, you can allow it, but understand it does mess with the game in some powerful ways. Also, as I pointed out earlier, the public playtest documents were not intended to be detailed numerical tests. You're going to find issues with the numbers in the public playtest, since the intent of the packets were primarily to gauge feel and very basic math, as opposed to detailed DPR calculations. 4E was very balanced w/ respect to 3E. I think 5E is striking a balance between the two. Outside of a few problematic areas, none of my players have hit that point of "damn, I want to be thematically X, but Y is too damn powerful to pass up". I also have 4 primary spellcasters in a group of 6 players, and neither of the non-spellcasters feel useless. Hell, some of the spellcasters sort of feel useless. :D [/QUOTE]
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