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Non-Clerics as a part of Church Hierarchy?
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<blockquote data-quote="John Quixote" data-source="post: 352302" data-attributes="member: 694"><p>In the New Testament, Jesus, the apostles, and a few others were the big miracle-workers; regular ministers didn't have the power to lay on hands and heal cripples, and only Christ, Peter, and I think one or two other apostles ever actually raised the dead.</p><p></p><p>In my campaign, clerics, paladins, and rangers are those rare individuals who have been chosen by God to drive back the darkness of goblins, demons, undead, etc. The bulk of nonadventuring clergymen are warriors and experts. Adepts represent faith-healers chosen by God who are specifially not clergy. A cleric or a paladin has basically recieved the same training in a church knighthood as a warrior; the difference is that ability to wokr miracles. Largely, hierarchy has nothing to do with it. The only case where this isn't true is the leader of the Church in my wolrd, a title known as "Apostle" rather than pope or patriarch because the requirement is the ability to raise the dead (effectively, 9 levels of cleric). That, to the faithful of my game world, pretty much says "yeah, this guy's been okayed by the Almighty."</p><p></p><p>Of course, in a typical polytheistic D&D world, it could be a different matter entirely. The assumption in tradition D&D is that anyone who is in the clergy is a cleric. Divine magic is very common, in some worlds (the Forgotten Realms) more common than arcane magic. So, it could go either way. I prefer to keep the dvine mysteries, well, mysterious.</p></blockquote><p></p>
[QUOTE="John Quixote, post: 352302, member: 694"] In the New Testament, Jesus, the apostles, and a few others were the big miracle-workers; regular ministers didn't have the power to lay on hands and heal cripples, and only Christ, Peter, and I think one or two other apostles ever actually raised the dead. In my campaign, clerics, paladins, and rangers are those rare individuals who have been chosen by God to drive back the darkness of goblins, demons, undead, etc. The bulk of nonadventuring clergymen are warriors and experts. Adepts represent faith-healers chosen by God who are specifially not clergy. A cleric or a paladin has basically recieved the same training in a church knighthood as a warrior; the difference is that ability to wokr miracles. Largely, hierarchy has nothing to do with it. The only case where this isn't true is the leader of the Church in my wolrd, a title known as "Apostle" rather than pope or patriarch because the requirement is the ability to raise the dead (effectively, 9 levels of cleric). That, to the faithful of my game world, pretty much says "yeah, this guy's been okayed by the Almighty." Of course, in a typical polytheistic D&D world, it could be a different matter entirely. The assumption in tradition D&D is that anyone who is in the clergy is a cleric. Divine magic is very common, in some worlds (the Forgotten Realms) more common than arcane magic. So, it could go either way. I prefer to keep the dvine mysteries, well, mysterious. [/QUOTE]
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