Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Non-cliche slavery in fantasy campaign settings?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="the Jester" data-source="post: 6280057" data-attributes="member: 1210"><p>Sorry- long post here, mostly disputing others. I'm not trying to be a jerk, but many of the arguments in this thread seem overly simplistic or to rely on assumptions that the game just doesn't support. Moreover, it seems like there's at least as much "Why would you do that? Don't do that" as actual addressing of the OP's question about alternatives to the harsh version of slavery that most modern depictions show.</p><p></p><p>For clarity, I agree that slavery as we usually think of it is absolutely reprehensible, and being enslaved is a terrible thing, no matter the style of slavery. But I don't think it is nearly as unambiguous as some of you claim.</p><p></p><p></p><p></p><p>I think you're making a lot of setting assumptions here.</p><p></p><p>Let's talk about one possible origin of slaves: as prisoners of war. Slavery arose, in some ancient cultures, because there was enough food to leave your POWs alive. Otherwise... you kill them. </p><p></p><p>"Better to die on your feet" stuff aside, which is worse for a guy whose tribe has been crushed- being executed along with his family, or being kept alive and fed in return for hard labor for life? Most important to the equation is the kids; the POW might be willing to do just about anything to keep his family alive.</p><p></p><p>So, in the right setting, slavery need not be unambiguously evil; in fact, I've used it in exactly that way before. The good-aligned, more merciful people in such a society take slaves <em>to avoid unnecessary slaughter of innocents.</em> </p><p></p><p>As to high-level wizards being "a dime a dozen", outside of the Forgotten Realms, they sure don't seem to be all that common to me! Greyhawk has maybe a dozen or so at a time, most wrapped up in their own affairs. Eberron npcs are very rare above about 6th or 8th level. In my own campaign, if there's a wizard powerful enough to cast a 9th level spell on the same continent as you, pretty much everyone knows it- such a powerful spellcaster is rare, indeed.</p><p></p><p>So I have to say, your "dime a dozen" argument really doesn't hold water.</p><p></p><p></p><p></p><p>This is a huge assumption that relies on a version of slavery where the slave is no more valuable than the master's favorite horse. Again, there are serious assumptions about the nature of the campaign world tied up in this. What about criminals enslaved for their crimes and forced to work the fields to feed the rest of society? What about a system of slavery where the slaves have rights (including the right to own slaves of their own!) and privileges and are well-treated, but are technically property of a family or estate that has owned theirs for generations in a system that has shown gradual improvement in their treatment until the 'slaves' have almost every right that their 'masters' have?</p><p></p><p>Let's not oversimplify, especially in a thread whose whole purpose is to explore the possible complexities of the topic for worldbuilding purposes. </p><p></p><p></p><p></p><p>There are, at least to the best of my knowledge, no spells in official sources that do anything you want. Even <em>wish</em> has limits.</p><p></p><p>I've yet to see a spell for making permanent laborers, short of <em>animate dead</em> (which comes with its own problems). It's fine to assume that such a spell must be out there somewhere <em>in your campaign</em>, but in many settings, magic has proscribed limits. A really common one (for purposes of balance) is "no eliminating massive costs in money and time for magical work". In fact, in the Epic Level Handbook for 3e, adding time and money is a way to make spells less difficult to cast at epic levels. </p><p></p><p>So while you might be able to research an epic spell to instabuild a six-pack of golem laborers, you're going to need a 40th level wizard to cast it, you're going to have to convince him to create it (at great cost in time, money and xp), then to cast it, then to cast it <em>over and over again</em> until he's replaced... how many laborers, exactly? </p><p></p><p>While you seem to think in terms of settings being implicitly high-magic, I think a close look will reveal that most published settings are actually fairly low-magic (excepting the FR and admitting Eberron as an odd case of prevalent magic with few high-level npcs to create it). It's not a safe assumption that you can find "Instant Golem" spells in most campaigns, and even if you could, there is a tremendous logistical issue with getting them to the fields, keeping them on task, etc.</p><p></p><p></p><p></p><p>Why? Says whom? </p><p></p><p></p><p></p><p>First a quibble- <em>wish</em> cannot duplicate all lower-level spells, just most of them. You won't be able to ape an 8th level cleric spell (at least in 3e). </p><p></p><p>But about the epic stuff, sure- you can literally do anything. So just how many epic level wizards are there in an average milieu? How many of them are going to spend years and millions of gps and xps to build better farming tools?</p><p></p><p></p><p></p><p>That's a pretty specious argument. I don't think anyone's arguing that epic level pcs just go kill things and take their loot. </p><p></p><p>However, I think that's far more likely than that they spend all their hard-earned resources working to change the economy of one country or another. For one thing, <em>a country is too small of a matter for epic-level pcs to really care about.</em> At least in most cases that I've seen, run or played, epic-level pcs are busy negotiating with gods and arch-devils, constantly moving from one world or plane to another, are fending off attacks from their archfoes, etc.</p><p></p><p>Frankly, epic-level pcs typically have more important things to do than worry about slavery.</p><p></p><p>Now, I'll totally grant that I am inserting a lot of setting assumptions into this argument about epic-level pcs, but they're arguments that arise from the rules rather than being arguments that rely on a certain interpretation of setting that seems contraindicated by both existing examples (e.g. the number of epic-level npcs on most published worlds) and the rules themselves (e.g. demographics in the 3e DMG clearly show that there aren't many, if any, epic npcs to be found in the typical world). </p><p></p><p></p><p></p><p>Magic is explicitly not science. It may simply not be possible to do this. And even if it is (in a given campaign), realize that your argument here boils down to "Well, even if the rules say you can't, sure you can!"</p></blockquote><p></p>
[QUOTE="the Jester, post: 6280057, member: 1210"] Sorry- long post here, mostly disputing others. I'm not trying to be a jerk, but many of the arguments in this thread seem overly simplistic or to rely on assumptions that the game just doesn't support. Moreover, it seems like there's at least as much "Why would you do that? Don't do that" as actual addressing of the OP's question about alternatives to the harsh version of slavery that most modern depictions show. For clarity, I agree that slavery as we usually think of it is absolutely reprehensible, and being enslaved is a terrible thing, no matter the style of slavery. But I don't think it is nearly as unambiguous as some of you claim. I think you're making a lot of setting assumptions here. Let's talk about one possible origin of slaves: as prisoners of war. Slavery arose, in some ancient cultures, because there was enough food to leave your POWs alive. Otherwise... you kill them. "Better to die on your feet" stuff aside, which is worse for a guy whose tribe has been crushed- being executed along with his family, or being kept alive and fed in return for hard labor for life? Most important to the equation is the kids; the POW might be willing to do just about anything to keep his family alive. So, in the right setting, slavery need not be unambiguously evil; in fact, I've used it in exactly that way before. The good-aligned, more merciful people in such a society take slaves [i]to avoid unnecessary slaughter of innocents.[/i] As to high-level wizards being "a dime a dozen", outside of the Forgotten Realms, they sure don't seem to be all that common to me! Greyhawk has maybe a dozen or so at a time, most wrapped up in their own affairs. Eberron npcs are very rare above about 6th or 8th level. In my own campaign, if there's a wizard powerful enough to cast a 9th level spell on the same continent as you, pretty much everyone knows it- such a powerful spellcaster is rare, indeed. So I have to say, your "dime a dozen" argument really doesn't hold water. This is a huge assumption that relies on a version of slavery where the slave is no more valuable than the master's favorite horse. Again, there are serious assumptions about the nature of the campaign world tied up in this. What about criminals enslaved for their crimes and forced to work the fields to feed the rest of society? What about a system of slavery where the slaves have rights (including the right to own slaves of their own!) and privileges and are well-treated, but are technically property of a family or estate that has owned theirs for generations in a system that has shown gradual improvement in their treatment until the 'slaves' have almost every right that their 'masters' have? Let's not oversimplify, especially in a thread whose whole purpose is to explore the possible complexities of the topic for worldbuilding purposes. There are, at least to the best of my knowledge, no spells in official sources that do anything you want. Even [i]wish[/i] has limits. I've yet to see a spell for making permanent laborers, short of [i]animate dead[/i] (which comes with its own problems). It's fine to assume that such a spell must be out there somewhere [i]in your campaign[/i], but in many settings, magic has proscribed limits. A really common one (for purposes of balance) is "no eliminating massive costs in money and time for magical work". In fact, in the Epic Level Handbook for 3e, adding time and money is a way to make spells less difficult to cast at epic levels. So while you might be able to research an epic spell to instabuild a six-pack of golem laborers, you're going to need a 40th level wizard to cast it, you're going to have to convince him to create it (at great cost in time, money and xp), then to cast it, then to cast it [i]over and over again[/i] until he's replaced... how many laborers, exactly? While you seem to think in terms of settings being implicitly high-magic, I think a close look will reveal that most published settings are actually fairly low-magic (excepting the FR and admitting Eberron as an odd case of prevalent magic with few high-level npcs to create it). It's not a safe assumption that you can find "Instant Golem" spells in most campaigns, and even if you could, there is a tremendous logistical issue with getting them to the fields, keeping them on task, etc. Why? Says whom? First a quibble- [i]wish[/i] cannot duplicate all lower-level spells, just most of them. You won't be able to ape an 8th level cleric spell (at least in 3e). But about the epic stuff, sure- you can literally do anything. So just how many epic level wizards are there in an average milieu? How many of them are going to spend years and millions of gps and xps to build better farming tools? That's a pretty specious argument. I don't think anyone's arguing that epic level pcs just go kill things and take their loot. However, I think that's far more likely than that they spend all their hard-earned resources working to change the economy of one country or another. For one thing, [i]a country is too small of a matter for epic-level pcs to really care about.[/i] At least in most cases that I've seen, run or played, epic-level pcs are busy negotiating with gods and arch-devils, constantly moving from one world or plane to another, are fending off attacks from their archfoes, etc. Frankly, epic-level pcs typically have more important things to do than worry about slavery. Now, I'll totally grant that I am inserting a lot of setting assumptions into this argument about epic-level pcs, but they're arguments that arise from the rules rather than being arguments that rely on a certain interpretation of setting that seems contraindicated by both existing examples (e.g. the number of epic-level npcs on most published worlds) and the rules themselves (e.g. demographics in the 3e DMG clearly show that there aren't many, if any, epic npcs to be found in the typical world). Magic is explicitly not science. It may simply not be possible to do this. And even if it is (in a given campaign), realize that your argument here boils down to "Well, even if the rules say you can't, sure you can!" [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Non-cliche slavery in fantasy campaign settings?
Top