Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*TTRPGs General
Non combat climactic challenges
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Quickleaf" data-source="post: 2408590" data-attributes="member: 20323"><p>Some ideas for climax without combat:</p><p></p><p>1. <strong>Theft/secrecy/smear campaign</strong> PCs reputations are damaging them in some way. Perhaps they are TOO loved by the populace and can't get a single night's rest without someone calling for their aid. Perhaps they are a witness protection program scenario. Perhaps lawsuits are coming after them. Perhaps they risk incirmination/condemnation if evidence (true or false) leaks out. Their task is to destroy the evidence, concoct secret identities, or destroy/build up their reputation.</p><p></p><p>2. <strong>Find the Killer:</strong> A classic mystery trope is "find the killer." You might want to use some urban tracking rules from <em>Crime & Punishment</em> (Atlast Games). The climax occurs when the PCs finally reach the criminal, only to find they need to negotiate with him because...</p><p>- Innocent lives are in danger (He has someone trapped in a coffin and their air is running out, he has a secret weapon hidden in a population center, only he has the power to defeat the demon he summoned, etc)</p><p>- Only he knows some information they need</p><p>- Back-up is on its way and will be very put out if they kill him (he could be bluffing)</p><p></p><p>3. <strong>Chase:</strong> I'd recommend <em>Hot Pursuits</em> for an epic chase that your players will love you for.</p><p></p><p>4. <strong>Moral dilemma:</strong> If I kill my enemy, do I end up too much like them? Do I honor my dying foe's last request? Is the greater good more important than my personal welfare? Is it better to die with honor or to cheat and live? These moral dilemmas are usually quickly resolved, making for a very fast climax. They can be lengthened by combining them with other scenarios (escape, chase, etc).</p><p></p><p>5. <strong>Trial:</strong> I LOVE running these scenes, though they are more suited for justice-minded PCs who don't kill their enemies. A great example is found in the M&M adventure <em>Church & State</em>. What happen if the bad guy gets off scott free?</p></blockquote><p></p>
[QUOTE="Quickleaf, post: 2408590, member: 20323"] Some ideas for climax without combat: 1. [b]Theft/secrecy/smear campaign[/b] PCs reputations are damaging them in some way. Perhaps they are TOO loved by the populace and can't get a single night's rest without someone calling for their aid. Perhaps they are a witness protection program scenario. Perhaps lawsuits are coming after them. Perhaps they risk incirmination/condemnation if evidence (true or false) leaks out. Their task is to destroy the evidence, concoct secret identities, or destroy/build up their reputation. 2. [b]Find the Killer:[/b] A classic mystery trope is "find the killer." You might want to use some urban tracking rules from [i]Crime & Punishment[/i] (Atlast Games). The climax occurs when the PCs finally reach the criminal, only to find they need to negotiate with him because... - Innocent lives are in danger (He has someone trapped in a coffin and their air is running out, he has a secret weapon hidden in a population center, only he has the power to defeat the demon he summoned, etc) - Only he knows some information they need - Back-up is on its way and will be very put out if they kill him (he could be bluffing) 3. [b]Chase:[/b] I'd recommend [i]Hot Pursuits[/i] for an epic chase that your players will love you for. 4. [b]Moral dilemma:[/b] If I kill my enemy, do I end up too much like them? Do I honor my dying foe's last request? Is the greater good more important than my personal welfare? Is it better to die with honor or to cheat and live? These moral dilemmas are usually quickly resolved, making for a very fast climax. They can be lengthened by combining them with other scenarios (escape, chase, etc). 5. [b]Trial:[/b] I LOVE running these scenes, though they are more suited for justice-minded PCs who don't kill their enemies. A great example is found in the M&M adventure [i]Church & State[/i]. What happen if the bad guy gets off scott free? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Non combat climactic challenges
Top