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General Tabletop Discussion
*Dungeons & Dragons
Non-combat encounter ideas?
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<blockquote data-quote="Dark Dragon" data-source="post: 6232224" data-attributes="member: 1115"><p>Some ideas for natural phenomena in an old mine:</p><p>- old bridges likely to break => need some ideas to cross a chasm. Players get some fine ideas unless they simply use Dim.Door, Fly, et al. Depends on your PC levels.</p><p>- release of toxic, possibly inflammable gas. Roll saves secretly. Maybe give some hints: strange smell, hissing noise. PCs need to find a way to deal with the situation. </p><p>- party is separated by a collapsing tunnel, maybe one PC is half-buried and needs to be saved while monsters attack. BUT: splitting the party may be quite a headache for the DM!</p><p>- tunnels are flooded with ice cold water (clear, or full of particles) => maybe poor sight, danger from cold water, length of tunnels unkonwn (but maybe there are some bubbles with air)</p><p>- large groups of foes need to passed without getting noticed, or guard posts must be avoided because foes there are obviously tough!</p><p>- old equipment can be reactivated to solve a problem (like old lorries or so).</p><p></p><p>Watch some movies for ideas:</p><p>- Indiana Jones movies (nice traps and obstacles, especially in Temple of Doom, and the Last Crusade)</p><p>- The 13th warrior (party makes the way through the caves)</p><p>- Sanctum (divers locked in caves due to flooding)</p><p>- The Cave (horror movie)</p><p>- Lord of the Rings (Mines of Moria)</p><p>...</p></blockquote><p></p>
[QUOTE="Dark Dragon, post: 6232224, member: 1115"] Some ideas for natural phenomena in an old mine: - old bridges likely to break => need some ideas to cross a chasm. Players get some fine ideas unless they simply use Dim.Door, Fly, et al. Depends on your PC levels. - release of toxic, possibly inflammable gas. Roll saves secretly. Maybe give some hints: strange smell, hissing noise. PCs need to find a way to deal with the situation. - party is separated by a collapsing tunnel, maybe one PC is half-buried and needs to be saved while monsters attack. BUT: splitting the party may be quite a headache for the DM! - tunnels are flooded with ice cold water (clear, or full of particles) => maybe poor sight, danger from cold water, length of tunnels unkonwn (but maybe there are some bubbles with air) - large groups of foes need to passed without getting noticed, or guard posts must be avoided because foes there are obviously tough! - old equipment can be reactivated to solve a problem (like old lorries or so). Watch some movies for ideas: - Indiana Jones movies (nice traps and obstacles, especially in Temple of Doom, and the Last Crusade) - The 13th warrior (party makes the way through the caves) - Sanctum (divers locked in caves due to flooding) - The Cave (horror movie) - Lord of the Rings (Mines of Moria) ... [/QUOTE]
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Non-combat encounter ideas?
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