Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Non-combat encounter playstyle preferences
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="LostSoul" data-source="post: 5159980" data-attributes="member: 386"><p>Probably not! I'm not sure why my approach has changed; it could be because I was able to put my thumb on why I don't like "narration sharing" in some games. This may have led to wanting more concrete details in the game world, thus being able to manipulate them, thus seeing limitations in the structure of x successes before y failures.</p><p></p><p>I started thinking about how to modify skill challenges. The easiest solution was to think about complexity as a factor of the opposing character instead of a meta-game factor.</p><p></p><p>Right now I have a table for determining complexity when dealing with NPCs; I'm not sure about challenges with the environment, but I'm thinking that setting a number of tasks that need to be accomplished before the challenge is completed is what I'm going to go with.</p><p></p><p>Here is the table; it's part of the encounter guide in my hack, based on B/X:</p><p></p><p>[code]3. Reaction Roll</p><p> If the monster's disposition to the PCs is unknown, roll on the </p><p> following table to determine their reaction.</p><p> 2d6 Roll Reaction Success</p><p> 2 Immediate Attack --</p><p> 3-5 Hostile, possible attack 8</p><p> 6-8 Uncertain, monster confused 6</p><p> 9-11 No attack, monster leaves or considers offers 4</p><p> 12 Looking to make friends 2[/code]</p><p></p><p>The "Success" column determines the complexity of the challenge, if there is one.</p><p></p><p>My issues with "narration sharing" (and the term) are best explained here: <a href="http://isabout.wordpress.com/2010/02/16/the-pitfalls-of-narrative-technique-in-rpg-play/" target="_blank">The pitfalls of narrative technique in rpg play « Game Design is about Structure</a> This mostly came about during a Burning Wheel game I played in the first half of '09.</p></blockquote><p></p>
[QUOTE="LostSoul, post: 5159980, member: 386"] Probably not! I'm not sure why my approach has changed; it could be because I was able to put my thumb on why I don't like "narration sharing" in some games. This may have led to wanting more concrete details in the game world, thus being able to manipulate them, thus seeing limitations in the structure of x successes before y failures. I started thinking about how to modify skill challenges. The easiest solution was to think about complexity as a factor of the opposing character instead of a meta-game factor. Right now I have a table for determining complexity when dealing with NPCs; I'm not sure about challenges with the environment, but I'm thinking that setting a number of tasks that need to be accomplished before the challenge is completed is what I'm going to go with. Here is the table; it's part of the encounter guide in my hack, based on B/X: [code]3. Reaction Roll If the monster's disposition to the PCs is unknown, roll on the following table to determine their reaction. 2d6 Roll Reaction Success 2 Immediate Attack -- 3-5 Hostile, possible attack 8 6-8 Uncertain, monster confused 6 9-11 No attack, monster leaves or considers offers 4 12 Looking to make friends 2[/code] The "Success" column determines the complexity of the challenge, if there is one. My issues with "narration sharing" (and the term) are best explained here: [url=http://isabout.wordpress.com/2010/02/16/the-pitfalls-of-narrative-technique-in-rpg-play/]The pitfalls of narrative technique in rpg play « Game Design is about Structure[/url] This mostly came about during a Burning Wheel game I played in the first half of '09. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Non-combat encounter playstyle preferences
Top