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General Tabletop Discussion
*Dungeons & Dragons
Non-combat encounters in a dungeon?
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<blockquote data-quote="Balesir" data-source="post: 6481529" data-attributes="member: 27160"><p>I also suggest examining the scenario detail. Some of the modifications/additions I used when running it (more-or-less straight) were:</p><p></p><p>- I turned the wandering around the marshes into a skill challenge; each failure gave a small encounter or skill check or lose a surge, each success gave an opportunity to explore one of the places marked on the map with clues/treasure</p><p></p><p>- The black dragon has a "back entrance" to the dungeon; in our game the PCs negotiated access here. You could get access by just killing the dragon, but then the trolls may colonise the cave and you may get multiple combats for the same benefit - and I don't give XPs for "no-gain" encounters... As an added possibility, you could let extraordinary success in the search for the Warren give clues to this "back door" - by-passing a number of combat encounters.</p><p></p><p>The PCs in our game bypassed some combat anyway - it's not actually necessary except on the direct line to the throne chamber.</p><p></p><p>Another possibility is to expand the negotiation/exploration possibilities with the prisoners/slaves of the trolls; the prisoner room also has a hole in the roof that might possibly be found as an alternative entryway if the "search" challenge goes really well.</p><p></p><p>In short - there is a lot to that Warren setup; I suggest exploring what is there and riffing off it for alternate approaches/challenges.</p><p></p><p>Edit to add: other possibilities that spring to mind are secret doors that require a skill challenge to figure out how to activate (and which by-pass inhabited parts of the Warren), and there is a stream network that goes through the Warren - figuring out how to get around using that might be quite a challenge (but allow the by-passing of several combats).</p></blockquote><p></p>
[QUOTE="Balesir, post: 6481529, member: 27160"] I also suggest examining the scenario detail. Some of the modifications/additions I used when running it (more-or-less straight) were: - I turned the wandering around the marshes into a skill challenge; each failure gave a small encounter or skill check or lose a surge, each success gave an opportunity to explore one of the places marked on the map with clues/treasure - The black dragon has a "back entrance" to the dungeon; in our game the PCs negotiated access here. You could get access by just killing the dragon, but then the trolls may colonise the cave and you may get multiple combats for the same benefit - and I don't give XPs for "no-gain" encounters... As an added possibility, you could let extraordinary success in the search for the Warren give clues to this "back door" - by-passing a number of combat encounters. The PCs in our game bypassed some combat anyway - it's not actually necessary except on the direct line to the throne chamber. Another possibility is to expand the negotiation/exploration possibilities with the prisoners/slaves of the trolls; the prisoner room also has a hole in the roof that might possibly be found as an alternative entryway if the "search" challenge goes really well. In short - there is a lot to that Warren setup; I suggest exploring what is there and riffing off it for alternate approaches/challenges. Edit to add: other possibilities that spring to mind are secret doors that require a skill challenge to figure out how to activate (and which by-pass inhabited parts of the Warren), and there is a stream network that goes through the Warren - figuring out how to get around using that might be quite a challenge (but allow the by-passing of several combats). [/QUOTE]
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