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<blockquote data-quote="Bloodstone Mage" data-source="post: 1267983" data-attributes="member: 12666"><p><span style="font-family: 'Arial'">Somewhere down the road, in the middle of nowhere, a traveling caravan of performers and merchants has stopped. Everyone on the caravan appears to be roguish - everything from gypsies to fortune tellers and crooked bards to con artists. There seems to be a lot of commotion about, and soon, the PCs learn why the caravan have paused their trek. A thief down on his luck decided to steal some small but very valuable items from one of the wagons. He was caught, and now he faces the punishment assigned to him by the people of the caravan: slow torture until death. The thief pleads to the PCs that he is innocent and will reward them if they can prove it to the caravan. After a while, the PCs discover more of the caravan's dark and bizarre behavior, such as hiring mercenaries to make 'certain fortune tellings to come true' and viciously branding people who know of the caravan's schemes. The PCs have to decide whether they believe the thief or the thieves, or if they don't believe anyone altogether and take their own course of action.</span></p><p><span style="font-family: 'Arial'"></span></p><p><span style="font-family: 'Arial'">Cheers!</span></p></blockquote><p></p>
[QUOTE="Bloodstone Mage, post: 1267983, member: 12666"] [FONT=Arial]Somewhere down the road, in the middle of nowhere, a traveling caravan of performers and merchants has stopped. Everyone on the caravan appears to be roguish - everything from gypsies to fortune tellers and crooked bards to con artists. There seems to be a lot of commotion about, and soon, the PCs learn why the caravan have paused their trek. A thief down on his luck decided to steal some small but very valuable items from one of the wagons. He was caught, and now he faces the punishment assigned to him by the people of the caravan: slow torture until death. The thief pleads to the PCs that he is innocent and will reward them if they can prove it to the caravan. After a while, the PCs discover more of the caravan's dark and bizarre behavior, such as hiring mercenaries to make 'certain fortune tellings to come true' and viciously branding people who know of the caravan's schemes. The PCs have to decide whether they believe the thief or the thieves, or if they don't believe anyone altogether and take their own course of action. Cheers![/FONT] [/QUOTE]
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