Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Non-combat Experience
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Blue" data-source="post: 7285515" data-attributes="member: 20564"><p>I know, it's so arbitrary that the DM rates the difficulty of the situation and hands out XP. oh wait, am I talking abotu combat XP or not, I forget?</p><p></p><p>In fact, it's all arbitrary. One just has some math that posits that a combat encounter is equally challenging regardless of the party, the synergy, the builds, the items, and everything else except the number of characters.</p><p></p><p>And milestones need not be "level when I say" because not all plots need be linear. There are bound to be plenty of optional accomplishments. Killing the ogres may be a milestone, but also recovering their prisoners before they are eaten might be one, and getting the back to town safely is another - and it's one that will prevent them from dealing with the goblin tribe because they will have moved on by then.</p><p></p><p>Also, think about this: a party needs to recover an book of heretical prophecies from an evil temple. Three parties go in and get it, none accomplishing any other goals along the way. Do they <em>diverse</em> the same experience regardless of how they did it? Group A fought their way in and out. Group B snuck in and out, and had to deal with a lot of traps. Group C bluffed their way into a group of evil pilgrims, took about two weeks to get there, got a chance to see the book, fabricated a duplicate, and swapped them - killing the guardians at the swap in a way that raised no alarms, then bluffed their way out before the guardians bodies were found.</p><p></p><p>If some of these deserve more or less reward than the others to accomplish, then you are telling your players "this is how I want to to play, and I will reward you for it". It's why the murderhobo tag get applied so much to D&D style games.</p></blockquote><p></p>
[QUOTE="Blue, post: 7285515, member: 20564"] I know, it's so arbitrary that the DM rates the difficulty of the situation and hands out XP. oh wait, am I talking abotu combat XP or not, I forget? In fact, it's all arbitrary. One just has some math that posits that a combat encounter is equally challenging regardless of the party, the synergy, the builds, the items, and everything else except the number of characters. And milestones need not be "level when I say" because not all plots need be linear. There are bound to be plenty of optional accomplishments. Killing the ogres may be a milestone, but also recovering their prisoners before they are eaten might be one, and getting the back to town safely is another - and it's one that will prevent them from dealing with the goblin tribe because they will have moved on by then. Also, think about this: a party needs to recover an book of heretical prophecies from an evil temple. Three parties go in and get it, none accomplishing any other goals along the way. Do they [I]diverse[/I] the same experience regardless of how they did it? Group A fought their way in and out. Group B snuck in and out, and had to deal with a lot of traps. Group C bluffed their way into a group of evil pilgrims, took about two weeks to get there, got a chance to see the book, fabricated a duplicate, and swapped them - killing the guardians at the swap in a way that raised no alarms, then bluffed their way out before the guardians bodies were found. If some of these deserve more or less reward than the others to accomplish, then you are telling your players "this is how I want to to play, and I will reward you for it". It's why the murderhobo tag get applied so much to D&D style games. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Non-combat Experience
Top