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General Tabletop Discussion
*Pathfinder & Starfinder
Non-Combat magic?
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<blockquote data-quote="mach1.9pants" data-source="post: 4203087" data-attributes="member: 55946"><p>Every body gets utility powers. And powers for wizards are called spells. But whether these utility powers/spells are useful out of combat I cannot say, we need more examples. hint hint WotC.</p><p>IMO I reckon they will all have a direct use in combat (not damaging but nerfing/buffing/etc) but that does not necessarily mean they also won't be useful out of combat. As one of the stated design aims is to make every class as equally good in combat that says to me that class powers are combat powers. The things that everybody can do regardless of class (rituals, maybe other things?) are going to be useful or aimed at out of combat situations.</p><p>I, for one, are happy with the idea that your class is your combat class. I would be happy if they went even further and totally divorced combat class features from skills etc. Therefore you choose your class and design your combat usage. then everybody gets access to the same amount of skills, feats, powers (all from the same list) of out of combat stuff. But I don't think WotC has gone quite that far. If you wanted to play a non combatant type then use 'normal man' ala previous editions as your class<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />....I digress.</p><p></p><p>In summary: powers and classes are aimed at combat, utility powers (and even main combat powers) may have some excellent uses out side of combat but that is not their raison d'etre. rituals, skills (and maybe other things?) are what defines characters (rules wise) out of combat.</p></blockquote><p></p>
[QUOTE="mach1.9pants, post: 4203087, member: 55946"] Every body gets utility powers. And powers for wizards are called spells. But whether these utility powers/spells are useful out of combat I cannot say, we need more examples. hint hint WotC. IMO I reckon they will all have a direct use in combat (not damaging but nerfing/buffing/etc) but that does not necessarily mean they also won't be useful out of combat. As one of the stated design aims is to make every class as equally good in combat that says to me that class powers are combat powers. The things that everybody can do regardless of class (rituals, maybe other things?) are going to be useful or aimed at out of combat situations. I, for one, are happy with the idea that your class is your combat class. I would be happy if they went even further and totally divorced combat class features from skills etc. Therefore you choose your class and design your combat usage. then everybody gets access to the same amount of skills, feats, powers (all from the same list) of out of combat stuff. But I don't think WotC has gone quite that far. If you wanted to play a non combatant type then use 'normal man' ala previous editions as your class:)....I digress. In summary: powers and classes are aimed at combat, utility powers (and even main combat powers) may have some excellent uses out side of combat but that is not their raison d'etre. rituals, skills (and maybe other things?) are what defines characters (rules wise) out of combat. [/QUOTE]
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