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*Pathfinder & Starfinder
Non-Combat magic?
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<blockquote data-quote="The Little Raven" data-source="post: 4203205" data-attributes="member: 10095"><p>Because absolutes are lame.</p><p></p><p></p><p></p><p>Because absolutes are lame. As are limited-use monster concepts presented in a core book. Thus, you make them easily expandable to nearly any situation by no longer claiming absolutes in terms of alignment.</p><p></p><p></p><p></p><p>No, you're trying to change we were talking about to that. You said, flat out, "NPCs don't follow rules and because of that don't need written out abilities and rituals," which is a load of crap. The Pit Fiend, which you've chosen as your example, has plenty of abilities written out for it, and obviously follows rules. The fact that a fluff consideration, the wish ritual, doesn't have mechanics (because it doesn't need them) does not mean that NPCs don't follow rules.</p><p></p><p></p><p></p><p>Try reading the Pit Fiend entry, which is full of game mechanics (aka rules). It follows rules.</p></blockquote><p></p>
[QUOTE="The Little Raven, post: 4203205, member: 10095"] Because absolutes are lame. Because absolutes are lame. As are limited-use monster concepts presented in a core book. Thus, you make them easily expandable to nearly any situation by no longer claiming absolutes in terms of alignment. No, you're trying to change we were talking about to that. You said, flat out, "NPCs don't follow rules and because of that don't need written out abilities and rituals," which is a load of crap. The Pit Fiend, which you've chosen as your example, has plenty of abilities written out for it, and obviously follows rules. The fact that a fluff consideration, the wish ritual, doesn't have mechanics (because it doesn't need them) does not mean that NPCs don't follow rules. Try reading the Pit Fiend entry, which is full of game mechanics (aka rules). It follows rules. [/QUOTE]
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