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Non-combat Myconid Encounter
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<blockquote data-quote="phantomK9" data-source="post: 6636956" data-attributes="member: 6790724"><p>A couple of questions:</p><p></p><p>Is this part of an on going adventure or just a scene that you have playing in your head that you want to flesh out?</p><p></p><p>To really set this up you need to ask yourself:</p><p>Why are the PCs seeking the myconids? What do they want from them? Do the PCs need their help/information?</p><p></p><p>Why do the myconids allow the PCs to join in? What do they want from the PCs?</p><p></p><p>Once you have that all established, you shouldn't need any new rules.</p><p></p><p>If the scene is to have the PCs trip with the myconids, a simple hallucination sequence where the PCs are faced with a challenge or something they fear would work well. A few combat rolls or social rolls for each PC would have them overcome their fears....and defeat the hallucination.</p><p></p><p>Of course should the PCs fail, then they won't get what they need from the myconids, or the myconids would still help but the price is much higher now.</p></blockquote><p></p>
[QUOTE="phantomK9, post: 6636956, member: 6790724"] A couple of questions: Is this part of an on going adventure or just a scene that you have playing in your head that you want to flesh out? To really set this up you need to ask yourself: Why are the PCs seeking the myconids? What do they want from them? Do the PCs need their help/information? Why do the myconids allow the PCs to join in? What do they want from the PCs? Once you have that all established, you shouldn't need any new rules. If the scene is to have the PCs trip with the myconids, a simple hallucination sequence where the PCs are faced with a challenge or something they fear would work well. A few combat rolls or social rolls for each PC would have them overcome their fears....and defeat the hallucination. Of course should the PCs fail, then they won't get what they need from the myconids, or the myconids would still help but the price is much higher now. [/QUOTE]
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