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General Tabletop Discussion
*TTRPGs General
Non-combat, non-magic feats: Why are there no good ones?
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<blockquote data-quote="Kerrick" data-source="post: 345771" data-attributes="member: 4722"><p>I agree... I think it's for the simple fact (and you can disagree with me if you want) that 3E seems more geared toward combat than roleplaying. I would love to see mroe feats like Master Horsemanship (to rename that feat Ranger posted), or Friend of the Forest, where you can communicate with a few different forest animals (again, a little overpowered, but you get the idea). While a few of the feats in the class books are useful, most of the ones you can find are geared toward combat, or just give you a few bonuses to skills (useful, granted, but not very conducive to covering odd roleplaying aspects). </p><p> What you could do is makes feats for specific actions, like "Tightrope Walker" - the character is especially adept at walking across narrow spans, like tightropes, ropes, wires, and narrow beams, and gains a +10 Balance check in such situations only. It would be good for someone who was a carnie, or who wanted to be a thief-acrobat or high-end cat burglar. The only downside is that with the narrow focus comes limited usage. Since WotC apparently figured players would be doing a lot of hack-n-slash (see my above comment), they included a lot of combat, magic, and "boosting" feats.</p></blockquote><p></p>
[QUOTE="Kerrick, post: 345771, member: 4722"] I agree... I think it's for the simple fact (and you can disagree with me if you want) that 3E seems more geared toward combat than roleplaying. I would love to see mroe feats like Master Horsemanship (to rename that feat Ranger posted), or Friend of the Forest, where you can communicate with a few different forest animals (again, a little overpowered, but you get the idea). While a few of the feats in the class books are useful, most of the ones you can find are geared toward combat, or just give you a few bonuses to skills (useful, granted, but not very conducive to covering odd roleplaying aspects). What you could do is makes feats for specific actions, like "Tightrope Walker" - the character is especially adept at walking across narrow spans, like tightropes, ropes, wires, and narrow beams, and gains a +10 Balance check in such situations only. It would be good for someone who was a carnie, or who wanted to be a thief-acrobat or high-end cat burglar. The only downside is that with the narrow focus comes limited usage. Since WotC apparently figured players would be doing a lot of hack-n-slash (see my above comment), they included a lot of combat, magic, and "boosting" feats. [/QUOTE]
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Non-combat, non-magic feats: Why are there no good ones?
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